ludic/tools/editors/vscode
Orkuncakilkaya ea2c6ab246
All checks were successful
bootstrap / cfree-fixpoint (push) Successful in 17s
ci / build-and-test (push) Successful in 1m13s
commit-lint / conventional-commits (push) Successful in 4s
docs / build-and-deploy (push) Successful in 19s
feat(testing): built-in test blocks + expect assertions, auto-run with pass/fail (#12)
A `test "name" { ... }` top-level block is discovered automatically and run by a
synthetic runner @main — no `entry` to write, nothing to register. Inside a test,
expect(cond) / expect_eq(a, b) / expect_near(a, b, tol) assert; on failure they
print `file:line: <what> failed (got G, want W)` and set a per-test fail flag but
keep going, so one run reports every failure. The runner prints `ok   - name` /
`FAIL - name` per test, a `== N passed, M failed ==` summary, and exits non-zero
if any test failed — so `ludic spec_test.ludic` drops straight into bin/x and CI.
expect_near carries the tolerance fixed-point / accumulated-integer game math need.

Frontend: new `test` keyword (parse_test -> N_TEST, collected in g_tests) and the
call node now carries its source line for the file:line messages. Backend:
emit_test_runner synthesises @fn__test_i bodies + the runner @main; the expect*
builtins lower to a branch-print-flag tail (emit_expect_fail). g_src_name (set in
main from the input path) supplies the filename. The compiler's own source has no
`test` blocks, so its self-compiled IR is unchanged and the C-free fixpoint holds.

- `test` wired into the vocabulary (ludic_syntax.h, JetBrains lexer, TextMate
  grammar) and documented (docs/language/testing/)
- examples/library/testing.ludic: a passing spec, guarded by a new spec_case in
  the regression suite (build, run, require exit 0 + the expected summary)

Coverage instrumentation (the biggest lift in #12) is left as a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 14:27:45 +03:00
..
icons Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
snippets Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
src feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00
syntaxes feat(testing): built-in test blocks + expect assertions, auto-run with pass/fail (#12) 2026-08-31 14:27:45 +03:00
.vscodeignore Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
language-configuration.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
package-lock.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
package.json Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
README.md feat(stdlib): namespaced standard library (issue #2) 2026-08-30 00:26:19 +03:00

Ludic for VS Code

Syntax highlighting, formatting, and full language-server support for Ludic, the AI-first, ECS-native game language. See LANGUAGE.md in the Ludic repository for the language reference.

What you get

Source
Syntax highlighting TextMate grammar, works with no build
Semantic highlighting ludic-lsp — real name resolution, so a component reads differently from a local
Diagnostics structural errors as you type; ludicc's own errors on save
Completion context-aware: fields after ., components inside query [...], phases after phase, widgets inside ui
Hover signatures and docs for builtins, intrinsics, and everything you declared
Go to definition / references / rename across every file in the compilation unit, following import
Formatting format-on-save, comment-preserving
Outline, folding, inlay hints, signature help
```ludic fences in Markdown highlighted, checked, and formatted

Setup

Build the toolchain once, from the repository root:

bin/x tools

That produces bin/ludic-lsp and bin/ludic-fmt, which the extension finds on its own. If you keep them elsewhere, set ludic.server.path.

Format on save:

"[ludic]": { "editor.formatOnSave": true }

Settings

  • ludic.server.path — where ludic-lsp lives. Empty = search bin/, then PATH.
  • ludic.server.enabled — turn the server off and keep only static highlighting.
  • ludic.compilerPath — where ludicc lives, for on-save diagnostics.
  • ludic.compilerDiagnostics — whether to run the compiler at all.
  • ludic.indentSize — spaces per level for the formatter.
  • ludic.trace.server — log LSP traffic (Ludic: Show Language Server Log).

Installing without publishing

cd tools/editors/vscode
npm install
npx @vscode/vsce package
code --install-extension ludic-1.0.0.vsix