48 lines
1.5 KiB
Text
48 lines
1.5 KiB
Text
# state.ludic - the level of each kind, the hand, each charge's units and whether it runs, the facts
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export state GearState {
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gear__lv: []int = gear__starts()
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gear__hand: int = -1
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gear__left: []float = gear__fulls()
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gear__on: []bool = gear__offs()
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gear__q: Queue<GearFact> = gear__queue()
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}
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# what a new state starts with: every kind at its start, every charge full and off
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function gear__starts() -> []int {
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let xs = new []int
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for k in 0 .. GEAR_COUNT { push(xs, GearKinds[k].start) }
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return xs
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}
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function gear__fulls() -> []float {
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let xs = new []float
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for c in 0 .. CHARGE_COUNT { push(xs, GearCharges[c].full) }
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return xs
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}
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function gear__queue() -> Queue<GearFact> { return queue_new("gear.facts") }
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function gear__offs() -> []bool {
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let xs = new []bool
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for c in 0 .. CHARGE_COUNT { push(xs, false) }
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return xs
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}
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export function gear_facts(gear_st: GearState) -> Queue<GearFact> { return gear_st.gear__q }
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function gear__fact(gear_st: GearState, what: int, k: int, c: int, cost: int) -> void {
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var f = q_rec(gear_facts(gear_st))
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if f == null {
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@alloc_ok("past the ring: more of these in a frame than its records, then kept in it")
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f = new GearFact
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q_ring_add(gear_facts(gear_st), f)
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}
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f.what = what
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f.cost = cost
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f.kind = k
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f.charge = c
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f.level = 0
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f.item = -1
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if k >= 0 {
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f.level = gear_st.gear__lv[k]
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f.item = GearKinds[k].item
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}
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if c >= 0 { f.item = GearCharges[c].item }
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q_push(gear_facts(gear_st), f)
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}
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