ludic/runtime
2026-09-29 21:43:20 +03:00
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native chunked tables: a key is unique across its map and the slot's own, not interned - a slot keeps row i's key in its own buffer i, rewritten when the slot is refilled (interning ~92k map-unique keys as a player walks would fill the bounded intern table and keep them all); ludicc --check refuses a key written in two of a map's chunk files, naming both; reseeded 2026-09-29 21:43:20 +03:00
web fix(input): keys are physical positions on every layout; Input.key_label names them 2026-09-15 23:26:53 +03:00