ludic/selfhost/emit_save.ludic
Orkuncakilkaya eac8f8f335 Phase 2: enforce statement separators (Rule B)
The parser now requires a newline or ';' between statements (block() in
selfhost/parse.ludic); two statements may no longer sit adjacent with only
spaces. Also fixed if-without-else swallowing its trailing separator.

Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement
boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100
boundaries). Verified semantically identical — the migrated compiler compiles
itself to IR byte-identical to the pre-migration seed, and every golden game
renders identically. Reseeded to the strict compiler; C-free fixpoint holds;
test.sh 14/14.

Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated;
check-docs green across all docs. Fixed a multi-line string literal in
emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 15:41:29 +03:00

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# emit_save.ludic — save() / load() snapshot of the whole ECS world. The
# compiler writes the entity/component half itself (it knows the shape) and
# hands the open file to rt_save_state/rt_load_state for the runtime's own
# state. Mirrors compiler/back/ir_save.c. save()->@L_save, load()->@L_load.
var g_iok: int = 0
fn emit_io(fn2: ptr, p: ptr, bytes: ptr) -> void {
let r = sconcat("%io", itoa(g_iok)); g_iok = g_iok + 1
emit(" "); emit(r); emit(" = call i64 @"); emit(fn2); emit("(ptr "); emit(p); emit(", i64 1, i64 "); emit(bytes); emit(", ptr %f)\n")
}
fn emit_snapshot_blocks(fn2: ptr) -> void {
g_iok = 0
let me = itoa(MAX_ENT)
emit_io(fn2, "@L_entc", "4")
emit_io(fn2, "@L_freen", "4")
emit(" %nalive = mul i64 "); emit(me); emit(", 4\n")
emit_io(fn2, "@L_alive", "%nalive")
emit_io(fn2, "@L_freelist", "%nalive")
emit_io(fn2, "@L_kind", "%nalive")
let i = 0
while i < len(prog) { if prog[i].kind == N_VAR { emit_io(fn2, sconcat("@g_", prog[i].s), "4") }; i = i + 1 }
let ci = 0
i = 0
while i < len(prog) {
if prog[i].kind == N_COMP {
let c = prog[i].s
let csz = sconcat("%csz", itoa(ci))
emit(" "); emit(csz); emit(" = ptrtoint ptr getelementptr (%Cmp_"); emit(c); emit(", ptr null, i32 "); emit(me); emit(") to i64\n")
emit_io(fn2, sconcat("@S_", c), csz)
emit_io(fn2, sconcat("@H_", c), me)
ci = ci + 1
}
i = i + 1
}
}
fn emit_snapshot() -> void {
emith("@.sav_path = private unnamed_addr constant [10 x i8] c\"ludic.sav\\00\"\n")
emith("@.sav_wb = private unnamed_addr constant [3 x i8] c\"wb\\00\"\n")
emith("@.sav_rb = private unnamed_addr constant [3 x i8] c\"rb\\00\"\n")
let has_save = not ptr_is_null(find_fn("rt_save_state"))
let has_load = not ptr_is_null(find_fn("rt_load_state"))
emit("define void @L_save() {\nentry:\n")
emit(" %f = call ptr @fopen(ptr @.sav_path, ptr @.sav_wb)\n")
emit(" %bad = icmp eq ptr %f, null\n")
emit(" br i1 %bad, label %out, label %go\ngo:\n")
emit_snapshot_blocks("fwrite")
if has_save { emit(" call void @fn_rt_save_state(ptr %f)\n") }
emit(" %c = call i32 @fclose(ptr %f)\n br label %out\nout:\n ret void\n}\n\n")
emit("define i32 @L_load() {\nentry:\n")
emit(" %f = call ptr @fopen(ptr @.sav_path, ptr @.sav_rb)\n")
emit(" %bad = icmp eq ptr %f, null\n")
emit(" br i1 %bad, label %miss, label %go\nmiss:\n ret i32 0\ngo:\n")
emit_snapshot_blocks("fread")
if has_load { emit(" call void @fn_rt_load_state(ptr %f)\n") }
emit(" %c = call i32 @fclose(ptr %f)\n ret i32 1\n}\n\n")
}