Plan 25.1c: vk_mac.ll's @lvk_ac (posix_memalign under a 16-byte header of scope/offset/size, atomic counters) passed at every render3d create/destroy (49 sites; the caps probe keeps its own null pair); lvk_ac_bytes/_peak/_allocs/_scope_bytes for the fence, Vk.alloc_bytes. vk_win.ll: null and 0. MoltenVK 1.4.2 counted 0 live bytes through them in steady. Fence findings: gvk_pipeline freed its 17 create infos (and reuses one bufs list); actor_init fills ac_spare with 512 records (actor_fresh, m4_new, v3_new at first placement in play). Compiled, not run (the user's call). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
407 lines
13 KiB
LLVM
407 lines
13 KiB
LLVM
; ============================================================================
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; vk_mac.ll — the Vulkan loader, for macOS, written in LLVM IR.
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;
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; macOS has no Vulkan of its own: the LunarG loader and MoltenVK (Vulkan over
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; Metal) come with the Vulkan SDK or with a game that bundles them. So the loader
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; is looked for at run time - beside the executable, in the usual library
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; directories, then MoltenVK on its own (a bundle's Contents/Frameworks), then under
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; $VULKAN_SDK - and a Mac without any gets 0 from vk_open and stays on OpenGL. The contract is vk_win.ll's:
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;
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; lvk_open() -> 1 | 0 lvk_sym(name) -> ptr lvk_has(name) -> 1 | 0
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;
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; MoltenVK is a portability driver: an instance must ask for
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; VK_KHR_portability_enumeration (and the ENUMERATE_PORTABILITY flag) to see it.
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; ============================================================================
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declare ptr @dlopen(ptr, i32)
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declare ptr @dlsym(ptr, ptr)
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declare ptr @getenv(ptr)
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declare i32 @snprintf(ptr, i64, ptr, ...)
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declare i32 @lvk_bind()
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@.lvk_c0 = private unnamed_addr constant [18 x i8] c"libvulkan.1.dylib\00"
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@.lvk_c1 = private unnamed_addr constant [35 x i8] c"@executable_path/libvulkan.1.dylib\00"
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@.lvk_c2 = private unnamed_addr constant [33 x i8] c"/usr/local/lib/libvulkan.1.dylib\00"
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@.lvk_c3 = private unnamed_addr constant [36 x i8] c"/opt/homebrew/lib/libvulkan.1.dylib\00"
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@.lvk_env = private unnamed_addr constant [11 x i8] c"VULKAN_SDK\00"
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@.lvk_fmt = private unnamed_addr constant [25 x i8] c"%s/lib/libvulkan.1.dylib\00"
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@.lvk_fmtm = private unnamed_addr constant [25 x i8] c"%s/lib/libMoltenVK.dylib\00"
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@.lvk_m0 = private unnamed_addr constant [49 x i8] c"@executable_path/../Frameworks/libMoltenVK.dylib\00"
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@.lvk_mr = private unnamed_addr constant [25 x i8] c"@rpath/libMoltenVK.dylib\00"
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@.lvk_m1 = private unnamed_addr constant [35 x i8] c"@executable_path/libMoltenVK.dylib\00"
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@.lvk_m2 = private unnamed_addr constant [18 x i8] c"libMoltenVK.dylib\00"
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@lvk_lib = internal global ptr null
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; RTLD_NOW (2) | RTLD_LOCAL (4)
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define internal ptr @lvk_try(ptr %path) {
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entry:
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%h = call ptr @dlopen(ptr %path, i32 6)
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ret ptr %h
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}
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; the candidates in order: a Vulkan loader first (the SDK's, so the validation layer can be
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; stacked in development), then MoltenVK itself, which exports every vk* entry point and is what
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; a bundle ships in Contents/Frameworks - no loader, no ICD json - or, found through the
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; executable's rpath, what ludic.render3d carries (lib/macos-arm64) for every other build.
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@lvk_paths = internal constant [8 x ptr] [ptr @.lvk_c0, ptr @.lvk_c1, ptr @.lvk_c2, ptr @.lvk_c3, ptr @.lvk_m0, ptr @.lvk_mr, ptr @.lvk_m1, ptr @.lvk_m2]
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define i32 @lvk_open() {
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entry:
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%have = load ptr, ptr @lvk_lib
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%open = icmp ne ptr %have, null
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br i1 %open, label %ok, label %loop
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loop:
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%i = phi i32 [ 0, %entry ], [ %i1, %next ]
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%slot = getelementptr [8 x ptr], ptr @lvk_paths, i32 0, i32 %i
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%path = load ptr, ptr %slot
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%h = call ptr @lvk_try(ptr %path)
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%miss = icmp eq ptr %h, null
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br i1 %miss, label %next, label %got
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next:
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%i1 = add i32 %i, 1
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%more = icmp slt i32 %i1, 8
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br i1 %more, label %loop, label %sdk
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got:
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store ptr %h, ptr @lvk_lib
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br label %bind
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sdk:
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%sdkp = call ptr @getenv(ptr @.lvk_env)
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%nosdk = icmp eq ptr %sdkp, null
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br i1 %nosdk, label %fail, label %s1
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s1:
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%buf = alloca [1024 x i8]
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%w = call i32 (ptr, i64, ptr, ...) @snprintf(ptr %buf, i64 1024, ptr @.lvk_fmt, ptr %sdkp)
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%h4 = call ptr @lvk_try(ptr %buf)
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%n4 = icmp eq ptr %h4, null
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br i1 %n4, label %s2, label %got4
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s2:
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%w2 = call i32 (ptr, i64, ptr, ...) @snprintf(ptr %buf, i64 1024, ptr @.lvk_fmtm, ptr %sdkp)
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%h5 = call ptr @lvk_try(ptr %buf)
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%n5 = icmp eq ptr %h5, null
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br i1 %n5, label %fail, label %got5
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got4:
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store ptr %h4, ptr @lvk_lib
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br label %bind
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got5:
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store ptr %h5, ptr @lvk_lib
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br label %bind
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bind:
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%n = call i32 @lvk_bind()
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br label %ok
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ok:
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ret i32 1
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fail:
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ret i32 0
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}
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define ptr @lvk_sym(ptr %name) {
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entry:
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%lib = load ptr, ptr @lvk_lib
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%none = icmp eq ptr %lib, null
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br i1 %none, label %no, label %look
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look:
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%p = call ptr @dlsym(ptr %lib, ptr %name)
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ret ptr %p
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no:
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ret ptr null
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}
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define i32 @lvk_has(ptr %name) {
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entry:
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%p = call ptr @lvk_sym(ptr %name)
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%there = icmp ne ptr %p, null
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%r = zext i1 %there to i32
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ret i32 %r
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}
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; ---- Streamline: Windows only. The same symbols, so a program that calls them links everywhere. ----
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define void @lvk_sl_prefer(i32 %on) {
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entry:
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ret void
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}
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define i32 @lvk_sl_active() {
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entry:
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ret i32 0
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}
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define i32 @lsl_slInit(ptr %a0, i64 %a1) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slShutdown() {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slIsFeatureSupported(i32 %a0, ptr %a1) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slIsFeatureLoaded(i32 %a0, ptr %a1) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slGetFeatureRequirements(i32 %a0, ptr %a1) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slGetFeatureFunction(i32 %a0, ptr %a1, ptr %a2) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slGetNewFrameToken(ptr %a0, ptr %a1) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slSetTagForFrame(ptr %a0, ptr %a1, ptr %a2, i32 %a3, ptr %a4) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slSetConstants(ptr %a0, ptr %a1, ptr %a2) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slEvaluateFeature(i32 %a0, ptr %a1, ptr %a2, i32 %a3, ptr %a4) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_slFreeResources(i32 %a0, ptr %a1) {
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entry:
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ret i32 -1
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}
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define i32 @lsl_call_p(ptr %fn, ptr %a0) {
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entry:
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%r = call i32 %fn(ptr %a0)
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ret i32 %r
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}
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define i32 @lsl_call_pp(ptr %fn, ptr %a0, ptr %a1) {
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entry:
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%r = call i32 %fn(ptr %a0, ptr %a1)
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ret i32 %r
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}
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define i32 @lsl_call_ppp(ptr %fn, ptr %a0, ptr %a1, ptr %a2) {
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entry:
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%r = call i32 %fn(ptr %a0, ptr %a1, ptr %a2)
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ret i32 %r
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}
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define i32 @lsl_call_ip(ptr %fn, i32 %a0, ptr %a1) {
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entry:
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%r = call i32 %fn(i32 %a0, ptr %a1)
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ret i32 %r
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}
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; a command-buffer command with three counts, through a pointer (vkCmdDrawMeshTasksEXT: the Streamline
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; interposer exports no such command, so it is looked up per device with vkGetDeviceProcAddr)
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define void @lsl_call_piii(ptr %fn, ptr %a0, i32 %a1, i32 %a2, i32 %a3) {
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entry:
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call void %fn(ptr %a0, i32 %a1, i32 %a2, i32 %a3)
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ret void
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}
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; ---- acceleration structures: commands the Streamline interposer does not export --------------------
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; vkCreateAccelerationStructureKHR(device, info, allocator, out) -> VkResult
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define i32 @lsl_call_pppp(ptr %fn, ptr %a0, ptr %a1, ptr %a2, ptr %a3) {
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entry:
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%r = call i32 %fn(ptr %a0, ptr %a1, ptr %a2, ptr %a3)
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ret i32 %r
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}
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; vkDestroyAccelerationStructureKHR(device, handle, allocator)
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define void @lsl_call_plp(ptr %fn, ptr %a0, i64 %a1, ptr %a2) {
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entry:
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call void %fn(ptr %a0, i64 %a1, ptr %a2)
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ret void
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}
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; vkGetAccelerationStructureBuildSizesKHR(device, buildType, info, maxPrimitiveCounts, sizes)
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define void @lsl_call_pippp(ptr %fn, ptr %a0, i32 %a1, ptr %a2, ptr %a3, ptr %a4) {
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entry:
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call void %fn(ptr %a0, i32 %a1, ptr %a2, ptr %a3, ptr %a4)
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ret void
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}
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; vkCmdBuildAccelerationStructuresKHR(commandBuffer, infoCount, infos, buildRangeInfos)
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define void @lsl_call_pipp(ptr %fn, ptr %a0, i32 %a1, ptr %a2, ptr %a3) {
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entry:
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call void %fn(ptr %a0, i32 %a1, ptr %a2, ptr %a3)
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ret void
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}
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; vkGetAccelerationStructureDeviceAddressKHR(device, info) -> VkDeviceAddress
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define i64 @lsl_call_pp_l(ptr %fn, ptr %a0, ptr %a1) {
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entry:
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%r = call i64 %fn(ptr %a0, ptr %a1)
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ret i64 %r
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}
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; ---- the frame's autorelease pool --------------------------------------------------------------
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; MoltenVK and CAMetalLayer autorelease objects on every frame (the drawable, each render pass's
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; descriptor), and a program that pumps its own events never drains a pool: without this they are
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; kept for the life of the process - 160 MB/s of small allocations in a windowed valley.
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; lvk_frame_pool() pops the pool the last frame pushed and pushes the next one.
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declare ptr @objc_autoreleasePoolPush()
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declare void @objc_autoreleasePoolPop(ptr)
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@lvk_pool = internal global ptr null
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define void @lvk_frame_pool() {
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entry:
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%old = load ptr, ptr @lvk_pool
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%have = icmp ne ptr %old, null
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br i1 %have, label %pop, label %push
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pop:
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call void @objc_autoreleasePoolPop(ptr %old)
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br label %push
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push:
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%p = call ptr @objc_autoreleasePoolPush()
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store ptr %p, ptr @lvk_pool
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ret void
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}
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; ---- the heap in use --------------------------------------------------------------------------
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; malloc's live bytes across the default zones, for a test that proves a path allocates nothing in
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; its steady state (render3d's examples/rendering/steady.ludic). malloc_statistics_t is four
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; words: blocks_in_use (u32, padded), size_in_use, max_size_in_use, size_allocated.
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declare void @malloc_zone_statistics(ptr, ptr)
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define i64 @lvk_heap_bytes() {
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entry:
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%st = alloca [4 x i64], align 8
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call void @malloc_zone_statistics(ptr null, ptr %st)
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%p = getelementptr [4 x i64], ptr %st, i32 0, i32 1
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%n = load i64, ptr %p
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ret i64 %n
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}
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; VkAllocationCallbacks (memory plan 25.1c): render3d hands @lvk_ac to every Vulkan create and
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; destroy when R3D_ALLOC_VK=1, so MoltenVK's own host allocations are counted - live bytes, the peak,
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; allocations made and bytes per VkSystemAllocationScope - for the fence to read (lvk_ac_*).
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; Metal's own allocations are never seen here. libc underneath, never the fence's allocator. Each
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; block carries a 16-byte header before it: scope (i32), the offset to malloc's block (i32), size
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; (i64); the offset is the alignment asked, at least 16, so the block keeps it. The counters are
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; atomics: MoltenVK allocates from its completion handlers' threads too.
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@lvk_ac_live = global i64 0
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@lvk_ac_peak_v = global i64 0
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@lvk_ac_n = global i64 0
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@lvk_ac_scope = global [5 x i64] zeroinitializer
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@lvk_ac = global [6 x ptr] [ptr null, ptr @lvk_ac_alloc, ptr @lvk_ac_realloc, ptr @lvk_ac_free, ptr null, ptr null]
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declare i32 @posix_memalign(ptr, i64, i64)
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declare void @free(ptr)
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declare ptr @memcpy(ptr, ptr, i64)
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define internal void @lvk_ac_count(i32 %scope, i64 %d, i64 %n) {
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entry:
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%old = atomicrmw add ptr @lvk_ac_live, i64 %d seq_cst
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%new = add i64 %old, %d
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%pk = atomicrmw max ptr @lvk_ac_peak_v, i64 %new seq_cst
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%nn = atomicrmw add ptr @lvk_ac_n, i64 %n seq_cst
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%lo = icmp slt i32 %scope, 0
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%hi = icmp sgt i32 %scope, 4
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%bad = or i1 %lo, %hi
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%sc = select i1 %bad, i32 1, i32 %scope
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%sp = getelementptr [5 x i64], ptr @lvk_ac_scope, i32 0, i32 %sc
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%sv = atomicrmw add ptr %sp, i64 %d seq_cst
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ret void
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}
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define internal ptr @lvk_ac_alloc(ptr %ud, i64 %size, i64 %align, i32 %scope) {
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entry:
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%z = icmp eq i64 %size, 0
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br i1 %z, label %none, label %go
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none:
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ret ptr null
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go:
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%small = icmp ult i64 %align, 16
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%a = select i1 %small, i64 16, i64 %align
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%tot = add i64 %size, %a
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%slot = alloca ptr, align 8
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%r = call i32 @posix_memalign(ptr %slot, i64 %a, i64 %tot)
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%ok = icmp eq i32 %r, 0
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br i1 %ok, label %have, label %none
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have:
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%base = load ptr, ptr %slot
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%p = getelementptr i8, ptr %base, i64 %a
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%h = getelementptr i8, ptr %p, i64 -16
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store i32 %scope, ptr %h
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%ha = getelementptr i8, ptr %h, i64 4
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%a32 = trunc i64 %a to i32
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store i32 %a32, ptr %ha
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%hs = getelementptr i8, ptr %h, i64 8
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store i64 %size, ptr %hs
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call void @lvk_ac_count(i32 %scope, i64 %size, i64 1)
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ret ptr %p
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}
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define internal void @lvk_ac_free(ptr %ud, ptr %p) {
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entry:
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%z = icmp eq ptr %p, null
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br i1 %z, label %done, label %go
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done:
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ret void
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go:
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%h = getelementptr i8, ptr %p, i64 -16
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%scope = load i32, ptr %h
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%ha = getelementptr i8, ptr %h, i64 4
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%a32 = load i32, ptr %ha
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%hs = getelementptr i8, ptr %h, i64 8
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%size = load i64, ptr %hs
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%neg = sub i64 0, %size
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call void @lvk_ac_count(i32 %scope, i64 %neg, i64 0)
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%a = zext i32 %a32 to i64
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%na = sub i64 0, %a
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%base = getelementptr i8, ptr %p, i64 %na
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call void @free(ptr %base)
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ret void
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}
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; a new block at the asked alignment, the old one's bytes copied, the old one freed: realloc itself
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; only keeps 16
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define internal ptr @lvk_ac_realloc(ptr %ud, ptr %old, i64 %size, i64 %align, i32 %scope) {
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entry:
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%nold = icmp eq ptr %old, null
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br i1 %nold, label %fresh, label %chk
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fresh:
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%f = call ptr @lvk_ac_alloc(ptr %ud, i64 %size, i64 %align, i32 %scope)
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ret ptr %f
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chk:
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%z = icmp eq i64 %size, 0
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br i1 %z, label %drop, label %move
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drop:
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call void @lvk_ac_free(ptr %ud, ptr %old)
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ret ptr null
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move:
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%nb = call ptr @lvk_ac_alloc(ptr %ud, i64 %size, i64 %align, i32 %scope)
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%nz = icmp eq ptr %nb, null
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br i1 %nz, label %fail, label %copy
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fail:
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ret ptr null
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copy:
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%hs = getelementptr i8, ptr %old, i64 -8
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%osz = load i64, ptr %hs
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%less = icmp ult i64 %osz, %size
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%n = select i1 %less, i64 %osz, i64 %size
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%cp = call ptr @memcpy(ptr %nb, ptr %old, i64 %n)
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call void @lvk_ac_free(ptr %ud, ptr %old)
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ret ptr %nb
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}
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define ptr @lvk_ac_ptr() {
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entry:
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ret ptr @lvk_ac
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}
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define i64 @lvk_ac_bytes() {
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entry:
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%v = load atomic i64, ptr @lvk_ac_live seq_cst, align 8
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ret i64 %v
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}
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define i64 @lvk_ac_peak() {
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entry:
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%v = load atomic i64, ptr @lvk_ac_peak_v seq_cst, align 8
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ret i64 %v
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}
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define i64 @lvk_ac_allocs() {
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entry:
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%v = load atomic i64, ptr @lvk_ac_n seq_cst, align 8
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ret i64 %v
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}
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define i64 @lvk_ac_scope_bytes(i32 %scope) {
|
|
entry:
|
|
%lo = icmp slt i32 %scope, 0
|
|
%hi = icmp sgt i32 %scope, 4
|
|
%bad = or i1 %lo, %hi
|
|
br i1 %bad, label %none, label %read
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|
none:
|
|
ret i64 0
|
|
read:
|
|
%sp = getelementptr [5 x i64], ptr @lvk_ac_scope, i32 0, i32 %scope
|
|
%v = load atomic i64, ptr %sp seq_cst, align 8
|
|
ret i64 %v
|
|
}
|