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closed_kit
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feat(lang): open registry - other modules' defs, in an order imports cannot change
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2026-09-25 04:28:34 +03:00 |
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craft_kit
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feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
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2026-09-25 07:22:05 +03:00 |
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data
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feat(lang): L9 resource files - registry ... from
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2026-09-24 14:00:20 +03:00 |
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exported_events
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feat(lang): a module's private records and events are its own
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2026-09-25 11:02:48 +03:00 |
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exported_kinds
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feat(lang): a module's private records and events are its own
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2026-09-25 11:02:48 +03:00 |
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exported_twins
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feat(lang): a module's private names are its own
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2026-09-25 07:08:05 +03:00 |
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hidden_kit
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feat(lang): open registry - other modules' defs, in an order imports cannot change
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2026-09-25 04:28:34 +03:00 |
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layer_cycle
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feat(lang): layers - module flow in layer app uses base, items
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2026-09-25 12:54:15 +03:00 |
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layer_reach
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feat(lang): layers - module flow in layer app uses base, items
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2026-09-25 12:54:15 +03:00 |
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port_clock
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feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app
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2026-09-25 04:20:12 +03:00 |
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private_bank
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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private_kit
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feat(lang): L5 generic records and functions
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2026-09-24 02:21:15 +03:00 |
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state_component_ro
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feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
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2026-09-25 17:11:15 +03:00 |
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uses_cycle
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feat(lang): module NAME uses A, B - a module reaches only the modules it names
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2026-09-25 04:06:45 +03:00 |
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uses_pkg_mech
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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uses_r3d_mech
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feat(lang): packages count under uses; a port of defaults may go unbound
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2026-09-25 05:36:11 +03:00 |
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uses_valley
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feat(lang): module NAME uses A, B - a module reaches only the modules it names
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2026-09-25 04:06:45 +03:00 |
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alias_arity.ludic
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feat(lang): L6 namespaces declared in Ludic - alias
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2026-09-24 02:40:57 +03:00 |
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alias_twice.ludic
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feat(lang): L6 namespaces declared in Ludic - alias
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2026-09-24 02:40:57 +03:00 |
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bad_recipes.lres
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feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
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2026-09-25 07:22:05 +03:00 |
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bind_missing_fn.ludic
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fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
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2026-09-25 23:34:43 +03:00 |
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builtin_name.ludic
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fix(lang): a function named like a compiler built-in is refused; reseed
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2026-09-24 22:09:29 +03:00 |
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component_no_template.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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default_missing.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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default_unknown.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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dispatch_unknown.ludic
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feat(lang): 0.R1 - actions and reducers
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2026-09-25 19:13:46 +03:00 |
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duplicate_const.ludic
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feat(lang): a name is defined once, a local once per block, and a result is always returned
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2026-09-23 23:55:20 +03:00 |
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duplicate_property.ludic
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feat(lang): a name is defined once, a local once per block, and a result is always returned
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2026-09-23 23:55:20 +03:00 |
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engine_alias_name.ludic
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fix(lang): a function named like an engine namespace method's target is refused
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2026-09-25 05:14:45 +03:00 |
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every_error.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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exported_events.ludic
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feat(lang): a module's private records and events are its own
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2026-09-25 11:02:48 +03:00 |
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exported_kinds.ludic
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feat(lang): a module's private records and events are its own
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2026-09-25 11:02:48 +03:00 |
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exported_twins.ludic
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feat(lang): a module's private names are its own
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2026-09-25 07:08:05 +03:00 |
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float_into_int.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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fn_type_mismatch.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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friend_scope.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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generic_arity.ludic
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feat(lang): L5 generic records and functions
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2026-09-24 02:21:15 +03:00 |
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generic_mismatch.ludic
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feat(lang): L5 generic records and functions
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2026-09-24 02:21:15 +03:00 |
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generic_unbound.ludic
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feat(lang): L5 generic records and functions
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2026-09-24 02:21:15 +03:00 |
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layer_cycle.ludic
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feat(lang): layers - module flow in layer app uses base, items
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2026-09-25 12:54:15 +03:00 |
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layer_reach.ludic
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feat(lang): layers - module flow in layer app uses base, items
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2026-09-25 12:54:15 +03:00 |
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long_into_int.ludic
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fix(lang): a template inside another's hole, and integer literals past 2^31 - 1
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2026-09-25 08:10:46 +03:00 |
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math_into_text.ludic
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fix(check): a Math.* call has the type the emitter gives it
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2026-09-28 14:12:28 +03:00 |
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missing_return.ludic
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feat(lang): a name is defined once, a local once per block, and a result is always returned
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2026-09-23 23:55:20 +03:00 |
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module_let_alias.ludic
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feat(lang): 0.S - a reference out of a read-only state is read-only (named so), a program's type named like the runtime's is refused (PadButton), tests for both, the migrate case covers lets; changeset
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2026-09-25 16:17:03 +03:00 |
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module_let_write.ludic
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wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
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2026-09-25 13:45:09 +03:00 |
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module_var.ludic
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wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
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2026-09-25 13:45:09 +03:00 |
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mut_not_state.ludic
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wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
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2026-09-25 13:45:09 +03:00 |
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node_bad.ludic
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attributes: @Node(field), @Derived, @Text, @Multiline and @Key on a field, into the schema - @Node's field must be @Asset("gltf") or an @Ref to a registry whose record has exactly one, every failure reported; reseeded
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2026-09-29 18:31:17 +03:00 |
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param_twice.ludic
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fix(migrate): 0.R4 - --prune keeps a state declared after a plain parameter; a parameter named twice is refused
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2026-09-26 05:32:08 +03:00 |
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pkg_export_clash.ludic
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fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is
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2026-09-26 06:57:35 +03:00 |
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port_missing.ludic
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feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app
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2026-09-25 04:20:12 +03:00 |
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port_new.ludic
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feat(lang): packages count under uses; a port of defaults may go unbound
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2026-09-25 05:36:11 +03:00 |
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port_private.ludic
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feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app
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2026-09-25 04:20:12 +03:00 |
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port_twice.ludic
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feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app
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2026-09-25 04:20:12 +03:00 |
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port_unbound.ludic
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feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app
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2026-09-25 04:20:12 +03:00 |
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port_var_args.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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positional_after_named.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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private_generic.ludic
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feat(lang): L5 generic records and functions
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2026-09-24 02:21:15 +03:00 |
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private_module.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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record_as_text.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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record_mixup.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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redeclared_local.ludic
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feat(lang): a name is defined once, a local once per block, and a result is always returned
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2026-09-23 23:55:20 +03:00 |
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reducer_not_action.ludic
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feat(lang): 0.R1 - actions and reducers
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2026-09-25 19:13:46 +03:00 |
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reducer_two_states.ludic
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feat(lang): 0.R5 - a reducer writes one state and may read others, declared between its state and the action
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2026-09-26 18:23:48 +03:00 |
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ref_unknown.ludic
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schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
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2026-09-29 18:06:54 +03:00 |
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registry_closed.ludic
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feat(lang): open registry - other modules' defs, in an order imports cannot change
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2026-09-25 04:28:34 +03:00 |
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registry_count_key.ludic
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fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
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2026-09-25 23:34:43 +03:00 |
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registry_extend_field.ludic
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feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
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2026-09-25 07:22:05 +03:00 |
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registry_field.ludic
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feat(lang): L8 registries by declaration - registry and def
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2026-09-24 13:34:51 +03:00 |
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registry_hidden.ludic
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feat(lang): open registry - other modules' defs, in an order imports cannot change
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2026-09-25 04:28:34 +03:00 |
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registry_twice.ludic
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feat(lang): L8 registries by declaration - registry and def
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2026-09-24 13:34:51 +03:00 |
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registry_unknown.ludic
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feat(lang): L8 registries by declaration - registry and def
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2026-09-24 13:34:51 +03:00 |
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resource_field.ludic
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feat(lang): L9 resource files - registry ... from
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2026-09-24 14:00:20 +03:00 |
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resource_missing.ludic
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feat(lang): L9 resource files - registry ... from
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2026-09-24 14:00:20 +03:00 |
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runtime_type_clash.ludic
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feat(lang): 0.S - a reference out of a read-only state is read-only (named so), a program's type named like the runtime's is refused (PadButton), tests for both, the migrate case covers lets; changeset
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2026-09-25 16:17:03 +03:00 |
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state_alias_readonly.ludic
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feat(lang): 0.S - a reference out of a read-only state is read-only (named so), a program's type named like the runtime's is refused (PadButton), tests for both, the migrate case covers lets; changeset
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2026-09-25 16:17:03 +03:00 |
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state_component_ro.ludic
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feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
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2026-09-25 17:11:15 +03:00 |
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state_mut_arg.ludic
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wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
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2026-09-25 13:45:09 +03:00 |
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state_readonly.ludic
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wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
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2026-09-25 13:45:09 +03:00 |
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text_plus_number.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |
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unknown_field_type.ludic
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fix(check): 0.R4 - a misspelled type in a parameter, a result or a field is refused where it is written
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2026-09-26 05:58:35 +03:00 |
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unknown_name.ludic
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fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
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2026-09-25 23:34:43 +03:00 |
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unknown_type.ludic
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fix(check): 0.R4 - a misspelled type in a parameter, a result or a field is refused where it is written
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2026-09-26 05:58:35 +03:00 |
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uses_cycle.ludic
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feat(lang): module NAME uses A, B - a module reaches only the modules it names
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2026-09-25 04:06:45 +03:00 |
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uses_missing.ludic
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feat(lang): module NAME uses A, B - a module reaches only the modules it names
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2026-09-25 04:06:45 +03:00 |
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uses_package.ludic
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feat(lang): packages count under uses; a port of defaults may go unbound
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2026-09-25 05:36:11 +03:00 |
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uses_render3d.ludic
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feat(lang): packages count under uses; a port of defaults may go unbound
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2026-09-25 05:36:11 +03:00 |
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view_untyped.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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view_without_ui.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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wrong_arity.ludic
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feat(lang): L4 type checker between parse and emit
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2026-09-24 01:34:49 +03:00 |