ludic/selfhost/tests/control.ludic
Orkuncakilkaya 42f955fd22 Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 18:22:13 +03:00

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program T {
fn fib(n: int) -> int { if n < 2 { return n }; return fib(n-1) + fib(n-2) }
entry {
print_int(fib(10)) # 55
let s = 0
for i in 0 .. 10 { if i == 5 { break }; if i % 2 == 0 { continue }; s = s + i }
print_int(s) # 1+3 = 4
let i = 0; let t = 0
while true { i = i + 1; if i > 5 { break }; t = t + i }
print_int(t) # 15
if false and (1/0 == 0) { print_int(999) } else { print_int(1) } # short-circuit: no div by zero
}
}