ludic/selfhost/tests/fixed.ludic
Orkuncakilkaya 42f955fd22 Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 18:22:13 +03:00

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program T {
entry {
let half = 0.5
let a = 1.5
print_int(flr(a + half)) # flr(2.0) = 2
print_int(flr(a * 2.0)) # flr(3.0) = 3
let third = 1.0 / 3.0
print_int(flr(third * 3.0)) # ~flr(1.0) = 1 (may be 0 with rounding)
print_int(flr(fx(5) + a)) # flr(6.5) = 6
if a > half { print_int(1) } else { print_int(0) } # 1
}
}