ludic/selfhost/tests/structs.ludic
Orkuncakilkaya 42f955fd22 Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 18:22:13 +03:00

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program T {
struct P { x: int = 0, y: int = 7, next: P }
fn bump(p: P) -> void { p.x = p.x + 100 }
entry {
let a = new P
print_int(a.y) # 7 default
a.x = 5
let b = a
b.x = 9
print_int(a.x) # 9 (reference)
bump(a)
print_int(a.x) # 109
let c = new P
c.x = 2
a.next = c
print_int(a.next.x) # 2 chained
a.next.x = 42
print_int(c.x) # 42
}
}