ludic/.gitignore
Orkuncakilkaya e010c2cecc feat(lang): float and double types with ordinary operators
`float` (32-bit) and `double` (64-bit) with + - * / %, comparisons and unary minus.
Decimal literals take their type from context and stay `fixed` elsewhere; int and long
promote implicitly (LUDIC_WARN_FLOAT_PROMOTE=1 lists every promotion). float(), double(),
int(), long() and fixed() convert; floats(n)/doubles(n) buffers; float fields, globals,
constants and parameters; Math.* computes in float for float arguments; string/print
write the shortest round-tripping decimal; float_bits/float_from_bits expose the bits.
@deterministic code may not use floats. The f_* runtime helpers stay as they are.

Editors know the new type words; the JetBrains plugin is 1.5.0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 16:13:31 +03:00

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# Generated build tree: LLVM IR, objects, compiled apps, the headless render
# (build/out.ppm) and the docs site all land under build/ (see `bin/ludic-dev build` /
# `bin/ludic clean`). Root-anchored so a source dir named "build" elsewhere is never
# accidentally ignored. Nothing is written to the repo root any more.
/build/
# Archives are never tracked: the Kenney art is committed *extracted* under
# assets/kenney/**/ (PNG/tmx/License), while the original download .zips and any
# packaged plugin .zip are local-only build inputs/outputs.
*.zip
# the toolchain binaries (ludicc, ludic, ludic-dev, ludic-fmt, ludic-lsp) — all built
# into bin/ by the one-line bootstrap + `bin/ludic-dev build`; never checked in. The
# only thing published is the source and the LLVM-IR seed (selfhost/ludicc.seed.ll).
/bin/
# package manager (issue #63): the per-project linked view into the global
# content-addressed store, and the optional hermetic copy from `ludic vendor`. Both
# are regenerated by `ludic get` / `ludic vendor` — package.ludic + package.lock.ludic
# are the tracked source of truth, so these stay out of the tree.
ludic_modules/
vendor/
# editor toolchain build artifacts
tools/editors/vscode/node_modules/
tools/editors/vscode/*.vsix
tools/editors/jetbrains/.gradle/
tools/editors/jetbrains/build/
tools/editors/jetbrains/.kotlin/
# IntelliJ plugin SDK sandbox (tools/editors/jetbrains)
.intellijPlatform/
.idea/
# macOS Finder metadata
.DS_Store
**/.DS_Store
# Python bytecode cache from the docgen / release tooling
__pycache__/
*.pyc
# Release artifacts produced by `ludic-dev release`
/dist/
# Build/release tarballs anywhere in the tree. `git -C <repo> archive -o foo.tgz`
# resolves -o relative to the repo, not the caller's directory, so a stray
# archive lands in the root and a blanket `git add -A` will commit it.
*.tar.gz
*.tgz
# The CC0 Poly Haven downloads are fetched, not committed (`ludic-dev fetch-assets`
# reads the manifest that ships with the renderer, packages/ludic.render3d/assets.manifest,
# so a game outside this repository fetches the same set with `ludic assets`).
assets/polyhaven/hdri/
assets/polyhaven/textures/
assets/polyhaven/models/