ludic/selfhost
2026-09-28 01:51:56 +03:00
..
backend feat(compiler): the built-in ECS's stores grow - 100 000 entities, where 1024 was the wall 2026-09-27 22:53:24 +03:00
check fix(migrate): 0.R5 - a state an argument to a C function comes out of keeps the mutability it was declared with, so --tighten leaves the mut on a wrapper writing through a native handle (phys_force) and does not add one to a query that reads through one 2026-09-27 04:23:11 +03:00
frontend ludic.ui, runtime, compiler: a component call's answer is written into a pooled record while the screen is built (call(p, name, args, into); value_into_*), a component root's passes pooled, an icon's atlas and name read in place; reseeded 2026-09-28 01:51:56 +03:00
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
support feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
tests fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
ludicc.seed.ll ludic.ui, runtime, compiler: a component call's answer is written into a pooled record while the screen is built (call(p, name, args, into); value_into_*), a component root's passes pooled, an icon's atlas and name read in place; reseeded 2026-09-28 01:51:56 +03:00
ludicc.win.seed.ll ludic.ui, runtime, compiler: a component call's answer is written into a pooled record while the screen is built (call(p, name, args, into); value_into_*), a component root's passes pooled, an icon's atlas and name read in place; reseeded 2026-09-28 01:51:56 +03:00
main.ludic merge lang/foundations into lang/native-jolt (seeds regenerated) 2026-09-27 03:20:44 +03:00