`Gl.*` binds the whole OpenGL 4.1 core API — every entry point of the platform gl3.h with every GL_* constant, generated by `ludic-dev glgen` with per-call ABI thunks. Windowed builds get an NSOpenGLContext on the existing window at Retina resolution; headless builds render into an offscreen CGL context, so a program that uses Gl.* renders and screenshots identically under the test harness. It links gl.ll, the thunks and OpenGL.framework only when used; every other build stays byte-identical. packages/ludic.render3d is a physically based renderer written on that surface: HDRI image-based lighting, GPU-generated terrain with scanned PBR materials, CDLOD, cascaded shadows, glTF with skinning, instanced vegetation with impostors, procedural grass, water, SSAO, and an HDR pipeline with bloom, auto-exposure and ACES. It also carries this session's work on it: the terrain at half its cost (10.3 -> 5.4 ms of frame), the streaming hitch that got worse the longer you played, a resize that emptied the world, and the packaging that lets a game use the renderer from its own repository — `ludic assets`, the material manifest shipping with the package, and shader lookup falling back to the install root. See changes/ for each, with its numbers. The camping game that drove all of it has moved out to its own repository, Maroon Lake; examples/rendering/smooth.ludic stays as the renderer's example here. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
377 lines
13 KiB
Text
377 lines
13 KiB
Text
# prelude.ludic — the shared runtime for both command-line programs: `ludic`,
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# which a user of the language runs, and `ludic-dev`, the contributor tool that
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# builds the toolchain itself. Both are native binaries written in Ludic and
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# compiled by Ludic, driving clang, the compiler and the unix tools through
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# `run`. This fragment is the tiny standard library their commands lean on:
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# process control, file IO, strings and a colored PASS/FAIL test harness. It
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# carries no ECS, so both link as plain CLI programs.
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#
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# `ludic`'s commands work from any directory, against whatever toolchain is
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# installed. `ludic-dev`'s tasks run relative to the current directory and expect
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# the toolchain repo root.
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# ---- file IO ----------------------------------------------------------------
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# read a whole file into a fresh NUL-terminated buffer (null if it cannot open)
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function read_file(path: pointer) -> pointer {
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let f = file_open(path, "rb")
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if (f == null) { return null }
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file_seek(f, 0, 2)
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let n = file_tell(f)
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file_seek(f, 0, 0)
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let buf = bytes(n + 1)
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file_read(f, buf, n)
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buf[n] = 0
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file_close(f)
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return buf
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}
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# overwrite `path` with `s`; returns false if it could not be opened
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function write_file(path: pointer, s: pointer) -> bool {
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let f = file_open(path, "wb")
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if (f == null) { return false }
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file_write(f, s, len(s))
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file_close(f)
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return true
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}
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# ---- byte strings ------------------------------------------------------------------
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# s[a, b) as a fresh NUL-terminated string; out-of-range ends are clamped.
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function str_sub(s: pointer, a: int, b: int) -> pointer {
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var lo = a
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if lo < 0 { lo = 0 }
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var hi = b
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if hi < lo { hi = lo }
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let out = bytes(hi - lo + 1)
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var i = lo
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var k = 0
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while i < hi { out[k] = s[i]; k += 1; i += 1 }
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out[k] = 0
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return out
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}
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function str_space(c: int) -> bool { return c == 32 or c == 9 or c == 13 }
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function file_exists(path: pointer) -> bool { return shq(`test -e {path}`) }
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function is_exec(path: pointer) -> bool { return shq(`test -x {path}`) }
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# is `a` newer than `b` (like the shell's `-nt`)?
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function newer(a: pointer, b: pointer) -> bool { return shq(`test {a} -nt {b}`) }
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# ---- process control --------------------------------------------------------
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# `run` returns the raw wait status; the program's exit code is the high byte.
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function exit_code(st: int) -> int { return (st >> 8) & 255 }
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# run a command, returning its exit code (0 = success)
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function sh(cmd: pointer) -> int { return exit_code(run(cmd)) }
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# run a command, true when it succeeded
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function shq(cmd: pointer) -> bool { return exit_code(run(cmd)) == 0 }
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# ---- scratch files ------------------------------------------------------------
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# Every scratch file the runner writes lives under one per-process directory
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# (`$TMPDIR/x_<pid>`), so `ludic-dev test` and an `x check-*` can run side by side without
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# clobbering each other's captures. main removes it on the way out.
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var x_tmp: pointer = null
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function tmp_dir() -> pointer {
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if x_tmp == null {
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var base = Os.temp_dir()
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if len(base) > 1 and base[len(base) - 1] == '/' { base = base[0..len(base) - 1] } # macOS: TMPDIR ends in '/'
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x_tmp = `{base}/ludic_{Os.pid()}`
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run(`mkdir -p {x_tmp}`)
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}
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return x_tmp
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}
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# a scratch path under tmp_dir(): tmp_path("foo.out")
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function tmp_path(name: pointer) -> pointer { return `{tmp_dir()}/{name}` }
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# remove the scratch directory (idempotent; a no-op when nothing was written).
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# LUDIC_KEEP_TMP=1 leaves it in place, and says where, for debugging a failing case.
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function tmp_cleanup() -> void {
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if x_tmp == null { return }
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if getenv_or("LUDIC_KEEP_TMP", "0") == "1" { print(`scratch kept: {x_tmp}`) }
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else { run(`rm -rf {x_tmp}`) }
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x_tmp = null
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}
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# run `cmd` and return its stdout (stderr discarded). Never null.
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function capture(cmd: pointer) -> pointer {
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let tmp = tmp_path("capture.out")
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run(`{cmd} > {tmp} 2>/dev/null`)
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let s = read_file(tmp)
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if (s == null) { return "" }
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return s
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}
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# run `cmd`, join its output lines with single spaces and trim — the Ludic twin
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# of the shell idiom `$(cmd | tr '\n' ' ' | sed 's/ *$//')`.
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function capture_line(cmd: pointer) -> pointer {
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return capture(`{cmd} | tr '\n' ' ' | sed 's/ *$//'`)
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}
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# the last line of a command's output (for one-line error messages)
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function capture_tail(cmd: pointer) -> pointer {
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return capture(`{cmd} 2>&1 | tail -1`)
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}
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function getenv_or(name: pointer, dflt: pointer) -> pointer {
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let v = getenv(name)
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if (v == null) { return dflt }
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return v
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}
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# flatten a relative example path into a filesystem-safe token: '/' -> '_', so a
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# categorised path like "games/snake" yields a single-segment temp name
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# ("games_snake") that never implies a missing /tmp subdirectory.
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function flat(p: pointer) -> pointer {
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let n = len(p)
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let b = bytes(n + 1)
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for i in 0 .. n {
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var c = p[i]
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if (c == '/') { c = 95 } # '/' (47) -> '_' (95)
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b[i] = c
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}
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b[n] = 0
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return b
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}
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# ---- stdout helpers ---------------------------------------------------------
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# write `s` with no trailing newline (print() always adds one)
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function out(s: pointer) -> void { file_write(file_stdout(), s, len(s)) }
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function err(s: pointer) -> void { file_write(file_stderr(), s, len(s)) }
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# an ESC byte — the lexer has no \033, so build it by hand
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function esc() -> pointer { let b = bytes(2); b[0] = 27; b[1] = 0; return b }
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function c_green() -> pointer { return esc() + "[32m" }
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function c_red() -> pointer { return esc() + "[31m" }
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function c_reset() -> pointer { return esc() + "[0m" }
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# ---- the PASS/FAIL test harness ---------------------------------------------
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var PASS: int = 0
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var FAIL: int = 0
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function ok(msg: pointer) -> void {
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PASS += 1
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print(` {c_green()}PASS{c_reset()} {msg}`)
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}
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function bad(msg: pointer) -> void {
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FAIL += 1
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print(` {c_red()}FAIL{c_reset()} {msg}`)
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}
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function bad2(msg: pointer, detail: pointer) -> void {
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bad(msg)
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print(` {detail}`)
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}
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# assert two strings equal, reporting the mismatch
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function check(label: pointer, got: pointer, want: pointer) -> void {
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if (got == want) { ok(label) }
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else { bad2(label, `expected [{want}] got [{got}]`) }
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}
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# ---- host platform ----------------------------------------------------------
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# A few cases exercise macOS-specific runtime ABI — Cocoa windowing, the BSD
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# utsname/dirent layout — or compare against renders blessed on macOS. The
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# self-hosted compiler and its C-free bootstrap are host-neutral (they produce
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# byte-identical IR on any host), so the bulk of the suite runs anywhere; only
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# these platform-bound cases are skipped — visibly, never silently — when the
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# suite runs off Darwin. That lets a Linux CI runner gate every portable
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# guarantee without red from the parts that are macOS-only today.
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function host_os() -> pointer { return capture_line("uname -s") }
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function is_darwin() -> bool { return host_os() == "Darwin" }
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function skip(msg: pointer) -> void { print(` skip {msg}`) }
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# print the "== N passed, M failed ==" footer and return the process exit code
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function report() -> int {
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print("")
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print(`== {string(PASS)} passed, {string(FAIL)} failed ==`)
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if (FAIL == 0) { return 0 }
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return 1
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}
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# a positional argument, or a default when it is absent
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function argn(i: int, dflt: pointer) -> pointer {
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if (i < arg_count()) { return arg(i) }
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return dflt
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}
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# ---- the toolchain install ---------------------------------------------------
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#
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# The user-facing commands run anywhere, so they cannot assume a `bin/` in the
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# current directory the way the old repo-root-only task runner did. They ask
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# here instead, and get the same answer in both layouts that exist: an install
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# (~/.ludic/bin/ludic, root ~/.ludic) and a checkout of the toolchain repo
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# (bin/ludic, root the repo). The compiler derives its own root by the identical
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# rule (see ludic_home() in selfhost/frontend/parse.ludic), so the two never
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# disagree about where the runtime and the bundled packages live.
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var g_home: pointer = null
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# the directory holding this binary, with a trailing '/'. argv[0] carries no
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# directory when the CLI was found on $PATH, which is the normal case for an
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# install — ask the shell where it found it.
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function self_dir() -> pointer {
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var a0 = arg(0)
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var slash = -1
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var i = 0
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while a0[i] != 0 { if a0[i] == '/' { slash = i }; i += 1 }
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if slash < 0 {
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let found = capture_line(`command -v {a0}`)
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if found == "" { return "" }
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a0 = found
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slash = -1
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i = 0
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while a0[i] != 0 { if a0[i] == '/' { slash = i }; i += 1 }
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if slash < 0 { return "" }
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}
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return a0[0..slash + 1]
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}
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# The toolchain install root, with a trailing '/', or "" for the current
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# directory. $LUDIC_HOME wins; otherwise the binary's own directory decides, and
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# a directory named `bin` means the root is its parent.
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function ludic_home() -> pointer {
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if g_home != null { return g_home }
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let env = getenv("LUDIC_HOME")
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if env != null {
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var e = env
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if len(e) > 0 and e[len(e) - 1] != '/' { e = e + "/" }
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g_home = e
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return g_home
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}
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var d = self_dir()
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if len(d) >= 4 and d[len(d) - 4..len(d)] == "bin/" { d = d[0..len(d) - 4] }
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# a source checkout the CLI was run from elsewhere in: prefer a ./bin here
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if not is_exec(`{d}bin/ludicc`) and is_exec("bin/ludicc") { d = "" }
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g_home = d
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return g_home
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}
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# the path to a toolchain binary (ludicc, ludic-fmt, ludic-lsp). Falls back to
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# the bare name — on $PATH — when the install root has no bin/ of its own.
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function tool(name: pointer) -> pointer {
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let p = `{ludic_home()}bin/{name}`
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if is_exec(p) { return p }
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return name
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}
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function ludicc() -> pointer { return tool("ludicc") }
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# true in a checkout of the toolchain repo itself, where a seed is present to
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# assemble the compiler from.
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function in_toolchain_repo() -> bool {
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return file_exists("selfhost/ludicc.seed.ll") and file_exists("tools/ludic-cli/main.ludic")
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}
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# ---- strings ----------------------------------------------------------------
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# Shared by every command, so they live here rather than in whichever file
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# happened to need them first.
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# length of a NUL-terminated buffer
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function slen(s: pointer) -> int { var n = 0; while s[n] != 0 { n += 1 }; return n }
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# a fresh NUL-terminated copy of s[start .. end) (end exclusive)
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function sslice(s: pointer, start: int, end: int) -> pointer {
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if end < start { return "" }
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let n = end - start
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let b = bytes(n + 1)
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var i = 0
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while i < n { b[i] = s[start + i]; i += 1 }
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b[n] = 0
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return b
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}
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# index of the first byte of `needle` in `hay` at or after `from`, else -1
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function s_index(hay: pointer, needle: pointer, from: int) -> int {
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let hn = slen(hay)
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let nn = slen(needle)
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if nn == 0 { return from }
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var i = from
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while i + nn <= hn {
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var j = 0
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while j < nn and hay[i + j] == needle[j] { j += 1 }
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if j == nn { return i }
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i += 1
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}
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return -1
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}
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function s_contains(hay: pointer, needle: pointer) -> bool { return s_index(hay, needle, 0) >= 0 }
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# does `hay` contain `needle` exactly at position `at`?
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function s_starts_at(hay: pointer, at: int, needle: pointer) -> bool {
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let nn = slen(needle)
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var i = 0
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while i < nn { if hay[at + i] != needle[i] { return false }; i += 1 }
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return true
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}
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# does `s` (a whole line) begin with `pre`?
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function s_starts(s: pointer, pre: pointer) -> bool {
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let pn = slen(pre)
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var i = 0
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while i < pn { if s[i] != pre[i] { return false }; i += 1 }
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return true
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}
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# is byte c an ASCII space/tab?
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function is_ws(c: int) -> bool { return c == ' ' or c == '\t' }
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# the substring from `start` up to the next '\n' (or end)
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function line_at(s: pointer, start: int) -> pointer {
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var e = start
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while s[e] != 0 and s[e] != '\n' { e += 1 }
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return sslice(s, start, e)
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}
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# trim leading/trailing ASCII whitespace (space, tab, cr, nl)
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function s_trim(s: pointer) -> pointer {
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let n = slen(s)
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var a = 0
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while a < n and (is_ws(s[a]) or s[a] == '\n' or s[a] == '\r') { a += 1 }
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var b = n
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while b > a and (is_ws(s[b - 1]) or s[b - 1] == '\n' or s[b - 1] == '\r') { b -= 1 }
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return sslice(s, a, b)
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}
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# lowercase ASCII A-Z
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function lower_ascii(s: pointer) -> pointer {
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let n = slen(s)
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let b = bytes(n + 1)
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var i = 0
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while i < n {
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var c = s[i]
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if c >= 'A' and c <= 'Z' { c += 32 }
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b[i] = c
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i += 1
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}
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b[n] = 0
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return b
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}
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# Python str.title(): capitalise the first letter of each alpha run, lower the rest
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function title_case(s: pointer) -> pointer {
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let n = slen(s)
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let b = bytes(n + 1)
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var i = 0
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var prev_alpha = false
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while i < n {
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var c = s[i]
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let al = (c >= 'A' and c <= 'Z') or (c >= 'a' and c <= 'z')
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if al {
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if prev_alpha { if c >= 'A' and c <= 'Z' { c += 32 } }
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else { if c >= 'a' and c <= 'z' { c -= 32 } }
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}
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b[i] = c
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prev_alpha = al
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i += 1
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}
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b[n] = 0
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return b
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}
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# ---- the C toolchain --------------------------------------------------------
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# clang assembles the emitted IR and drives the linker. -Wno-override-module for
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# the same reason the compiler itself passes it (see selfhost/main.ludic): the IR
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# names no target triple, so clang substitutes the host's and warns every time.
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function cc() -> pointer { return getenv_or("LUDIC_CC", "clang") + " -Wno-override-module" }
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