Measurement only: a tally at each of gpu.ludic's five draw doors, program changes and texture binds, keyed by the open profiler pass. Off unless R3D_DRAWSTATS is set; frames byte-identical with it off and on (Mac, OpenGL). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
32 lines
937 B
Text
32 lines
937 B
Text
# ============================================================================
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# ludic.render3d — a physically based 3D renderer on Gl.* (OpenGL 4.1 core).
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# Import this one file; the game supplies scene_draw() / scene_draw_casters().
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# ============================================================================
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import "fmath.ludic"
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import "gpu.ludic"
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import "gpu_manifest.ludic"
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import "gpu_vk.ludic"
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import "gpu_vk_res.ludic"
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import "prof.ludic"
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import "drawstats.ludic"
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import "programs.ludic"
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import "texture.ludic"
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import "mesh.ludic"
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import "gpu_vk_draw.ludic"
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import "camera.ludic"
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import "sky.ludic"
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import "daylight.ludic"
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import "terrain.ludic"
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import "collide.ludic"
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import "overlay.ludic"
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import "shadow.ludic"
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import "post.ludic"
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import "quat.ludic"
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import "gltf.ludic"
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import "skin.ludic"
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import "scatter.ludic"
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import "actor.ludic"
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import "stream.ludic"
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import "grass.ludic"
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import "water.ludic"
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import "render.ludic"
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