ludic/docs/language/assets
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feat(assets): #82 incremental asset preloading + loading-scene pattern
Assets loaded synchronously in Boot stalled the first frame(s). Adds an
Assets.* preload queue over the #81 atlas: Assets.enqueue(name, path) queues a
named image without loading it, Assets.pump(max) loads up to max per frame
(returns how many), and Assets.total/loaded/ready/progress (0..100) drive a
progress bar. A loading scene pumps a few per frame, draws Assets.progress(),
and becomes the play scene once Assets.ready() — the deterministic, no-threads
form of async preloading (work spread across frames; same enqueue+pump order
loads identically every run). Loaded assets are reachable by name via
Assets.get / Sprite.named.

Example preload (enqueue 3, pump incrementally 0->33->66->100, ready flips, get
by name) prints 3 0 0 0 1 33 66 1 100 1. 6 docs pages. Full suite 117/0,
fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 08:19:19 +03:00
..
_section.md feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*) 2026-09-02 07:58:13 +03:00
assets-enqueue.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-get.md feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*) 2026-09-02 07:58:13 +03:00
assets-image.md feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*) 2026-09-02 07:58:13 +03:00
assets-load.md feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*) 2026-09-02 07:58:13 +03:00
assets-loaded.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-progress.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-pump.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-ready.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-total.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00