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atlas.ludic
feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*)
2026-09-02 07:58:13 +03:00
audio.ll
feat(audio): Audio.* standard library over a native AVAudioPlayer backend ( #22 )
2026-08-31 17:52:31 +03:00
audio.ludic
feat(audio): Audio.* standard library over a native AVAudioPlayer backend ( #22 )
2026-08-31 17:52:31 +03:00
base64.ludic
feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing ( #67 )
2026-09-01 14:04:49 +03:00
bignum.ludic
feat(types): BigInt + Decimal exact economy numbers ( #52 )
2026-08-31 18:45:14 +03:00
cocoa.ll
fix(windowed): #88 don't force-quit windowed games on Esc or 'q'
2026-09-02 07:23:09 +03:00
core.ludic
feat(camera): #78 deterministic Camera.zoom (Q16.16 render-time zoom)
2026-09-02 06:55:37 +03:00
dict.ludic
feat(types): Dict + Set string-keyed containers ( #54 )
2026-08-31 18:51:42 +03:00
grid.ludic
feat(stdlib): add Grid.* — tile geometry + A* pathfinding over the tilemap ( #24 )
2026-08-31 12:36:12 +03:00
http.ll
feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend ( #6 )
2026-08-31 18:10:53 +03:00
http.ludic
feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend ( #6 )
2026-08-31 18:10:53 +03:00
image.ludic
feat(render): #85 engine sprite-render system + deprecate bare draw_sprite
2026-09-02 07:20:13 +03:00
inflate.ludic
feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing ( #67 )
2026-09-01 14:04:49 +03:00
input.ludic
feat(input,ecs): #79 Input.axis_i directional int + #84 world bounds
2026-09-02 07:44:41 +03:00
jobs.ludic
feat(stdlib): Jobs, Promises & opt-in Sync concurrency ( #14 )
2026-09-01 03:32:31 +03:00
light.ludic
feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night ( #49 )
2026-08-31 16:35:41 +03:00
numeric.ludic
fix(compiler): preserve declared type of const references
2026-09-01 02:48:03 +03:00
query.ludic
feat(stdlib): add Query.* — ECS spatial queries over the reflection ABI ( #42 )
2026-08-31 13:19:25 +03:00
reflect_io.ludic
feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge ( #44 )
2026-08-31 15:19:21 +03:00
regex.ludic
feat(stdlib): add Regex.* — a linear-time regular-expression engine ( #18 )
2026-08-31 12:23:19 +03:00
regex_vm.ludic
feat(stdlib): add Regex.* — a linear-time regular-expression engine ( #18 )
2026-08-31 12:23:19 +03:00
systems.ludic
feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles ( #48 )
2026-08-31 16:53:16 +03:00
systems_bounds.ludic
feat(input,ecs): #79 Input.axis_i directional int + #84 world bounds
2026-09-02 07:44:41 +03:00
systems_light.ludic
feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night ( #49 )
2026-08-31 16:35:41 +03:00
systems_move.ludic
feat(engine): 2D collision / physics-lite — Body + Collider + esys_move ( #65 )
2026-09-01 13:17:36 +03:00
systems_sprite.ludic
feat(render): #85 engine sprite-render system + deprecate bare draw_sprite
2026-09-02 07:20:13 +03:00
tiled.ludic
feat(stdlib): Tiled P6 — infinite/chunked maps, .world stitching, base64+zstd ( #74 )
2026-09-01 16:07:10 +03:00
tiled_spawn.ludic
feat(stdlib): Tiled P4 — objects, custom props/types, templates, opt-in spawn ( #72 )
2026-09-01 15:08:06 +03:00
truetype.ludic
refactor(lang): rename builtins flr->floor and fx->fixed
2026-08-30 02:01:56 +03:00
truetype_raster.ludic
refactor(lang): rename builtins flr->floor and fx->fixed
2026-08-30 02:01:56 +03:00
tween.ludic
feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles ( #48 )
2026-08-31 16:53:16 +03:00
ui.ludic
refactor(lang): rename the ptr/ptrs types to pointer/pointers
2026-08-30 01:58:54 +03:00
ui_draw.ludic
refactor(lang): rename the str type (and stringify builtin) to string
2026-08-30 01:51:11 +03:00
value.ludic
feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge ( #44 )
2026-08-31 15:19:21 +03:00
xml.ludic
feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing ( #67 )
2026-09-01 14:04:49 +03:00
zstd.ludic
feat(stdlib): Tiled P6 — infinite/chunked maps, .world stitching, base64+zstd ( #74 )
2026-09-01 16:07:10 +03:00