ludic/packages/ludic.render3d
Orkuncakilkaya f4e121ae94 render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device
actor_own_skin(a) gives an actor its own clone of its model's skeleton and actor_release frees it
(skin_clone_free: the pose, matrices, views and scratch the clone made; the rest data stays its
source's). gvk_startup_state, at the end of gvk_init, makes the scratch and tables a draw used to
make on first need (gvk_tmp_buf, the pipeline fast cache, the set key and per-program uniform
offsets pre-sized to 4096 programs, skip/seen/size words, spare and retired lists, the grass cull's
words), and those frame paths no longer start them. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:21 +03:00
..
lib/macos-arm64 feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
native feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
shaders perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
actor.ludic render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device 2026-09-28 16:02:21 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
daylight.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
drawstats.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
env.ludic render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init 2026-09-28 15:46:19 +03:00
FEATURES.md refactor(render3d): phase 16 - the collider store is gone; still things are bodies in ludic.physics 2026-09-27 00:08:36 +03:00
fmath.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
gltf.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
gltf_cached.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
gltf_release.ludic render3d: recycle texture and buffer ids, free a released model whole, actor_release 2026-09-28 12:00:53 +03:00
gpu.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
gpu_manifest.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
gpu_vk.ludic render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device 2026-09-28 16:02:21 +03:00
gpu_vk_bc.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
gpu_vk_draw.ludic render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device 2026-09-28 16:02:21 +03:00
gpu_vk_res.ludic render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device 2026-09-28 16:02:21 +03:00
grass.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
grass_gpu.ludic render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device 2026-09-28 16:02:21 +03:00
hooks.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
mesh.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
overlay.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
package.ludic feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
post.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
prof.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
programs.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
quat.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
r3d.ludic Merge branch 'lang/chunks' into lang/uifree - the ground's heights by chunk and its Jolt ground per chunk; both new render checks kept (steady, chunks) 2026-09-28 11:55:55 +03:00
render.ludic wip(render3d): plan 22.14 - the OpenGL backend removed (suite 306/306, not yet handed over) 2026-09-28 00:30:11 +03:00
safe_api.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
scatter.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
shadow.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
skin.ludic render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device 2026-09-28 16:02:21 +03:00
sky.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
stream.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
streamline.ludic wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state 2026-09-25 15:47:21 +03:00
terrain.ludic perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
terrain_chunks.ludic feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5) 2026-09-28 11:25:21 +03:00
texture.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
texture_dds.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
water.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00