ludic/packages/ludic.render3d
Orkuncakilkaya cc89fc37a4 feat(lang): strict numbers in float files; render3d on float
A numbers float file adapts decimal literals to a fixed operand or slot, and refuses to
promote a computed int to a float implicitly: there it is almost always float bits. Explicit
float(x) is always allowed.

render3d's numbers are float, converted by tools/migrate/floatbits.py - a whole-program
inference of which ints carried IEEE bits (union-find over flows, calls, returns, buffers,
nested buffers and lexical scopes) and a rewriter to operators, Math.* and float literals,
with float_bits / float_from_bits left only where bits really cross (runtime scratch
buffers, mixed buffers). Seed regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:13:25 +03:00
..
shaders carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
actor.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
collide.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
daylight.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
drawstats.ludic feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00
env.ludic feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00
FEATURES.md feat(render3d): a bole that does not quake, leaves out of the lens, a light with a reach 2026-09-20 00:06:50 +03:00
fmath.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gltf.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu_manifest.ludic feat(render3d): read the SPIR-V manifest the way a Vulkan backend will 2026-09-15 10:41:43 +03:00
gpu_vk.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu_vk_draw.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
gpu_vk_res.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
grass.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
mesh.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
overlay.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
package.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
post.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
prof.ludic feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00
programs.ludic feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
quat.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
r3d.ludic feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds 2026-09-16 13:21:51 +03:00
render.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
scatter.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
shadow.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
skin.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
sky.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
stream.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
streamline.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
terrain.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
texture.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00
water.ludic feat(lang): strict numbers in float files; render3d on float 2026-09-23 17:13:25 +03:00