ludic/selfhost/frontend
Orkuncakilkaya f5e7fe4245 fix(runtime): Random.* in any program; value_* called directly brings the value tree
The seeded random numbers lived in the ECS runtime, so a tool or a
program of test blocks got "unknown function rng_range". They are
runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed
call nobody defines, and imported by core.ludic for a game. A bare
value_*/json_* call nothing in the program defines splices the value
tree the way Value.* does. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 04:59:48 +03:00
..
aliases.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
ast.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
component.ludic feat(lang): a component's event may be called set, a string prop reads a number, one name per component 2026-09-24 19:53:53 +03:00
component_class.ludic feat(lang): a component's event may be called set, a string prop reads a number, one name per component 2026-09-24 19:53:53 +03:00
component_gen.ludic feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss 2026-09-24 16:50:12 +03:00
component_gen2.ludic feat(lang): a component's event may be called set, a string prop reads a number, one name per component 2026-09-24 19:53:53 +03:00
component_rw.ludic feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss 2026-09-24 16:50:12 +03:00
defaults.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
generics.ludic feat(lang): L5 generic records and functions 2026-09-24 02:21:15 +03:00
lex.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
modules.ludic feat(lang): friend module lab of fishing, data - a friend of the modules it names 2026-09-25 04:12:47 +03:00
parse.ludic fix(runtime): Random.* in any program; value_* called directly brings the value tree 2026-09-25 04:59:48 +03:00
parse_game.ludic feat(lang): L5 generic records and functions 2026-09-24 02:21:15 +03:00
ports.ludic feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app 2026-09-25 04:20:12 +03:00
registry.ludic feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
registry_finish.ludic feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
registry_open.ludic feat(lang): open registry - other modules' defs, in an order imports cannot change 2026-09-25 04:28:34 +03:00
resource.ludic feat(lang): L9 resource files - registry ... from 2026-09-24 14:00:20 +03:00
view.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
view_conv.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
view_finish.ludic feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4) 2026-09-24 16:17:25 +03:00