ludic/runtime/web/index.html
Orkuncakilkaya 985f9ad8f2 Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling,
and docs. Phase 1 of the syntax-redesign cohesion pass has landed:
edge-system fix, signature-query, when-alias, and the documentation truth-pass.
Suite green (14/14), C-free bootstrap fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 15:15:35 +03:00

106 lines
3.8 KiB
HTML

<!doctype html>
<!-- =========================================================================
runtime/web/index.html — the page a web build is served from.
ludicc copies this file next to the .wasm, substituting the module name and
the game's title. It mounts a canvas, hands it to runtime/web/platform.js,
and gets out of the way: everything you see after that is drawn by compiled
Ludic writing pixels into its own framebuffer.
========================================================================= -->
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<title>{{TITLE}}</title>
<style>
:root { color-scheme: dark; }
* { box-sizing: border-box; }
html, body {
margin: 0; height: 100%;
background: #101018;
color: #c8c8d8;
font: 14px/1.5 ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
}
body {
display: flex; flex-direction: column;
align-items: center; justify-content: center;
gap: 14px; padding: 16px;
}
h1 { margin: 0; font-size: 15px; font-weight: 600; letter-spacing: .08em; text-transform: uppercase; color: #8a8aa8; }
#screen {
display: block;
background: #000;
border: 1px solid #2a2a3c;
border-radius: 3px;
/* platform.js publishes --ludic-w/h/scale when the game opens its window.
Draw at the scale it asked for, but never wider than the page or taller
than the room left over — and derive the limit from the *width* so the
aspect ratio survives, which a plain max-height would not do. */
--fit-height: 72dvh;
width: min(
calc(var(--ludic-w, 320) * var(--ludic-scale, 1) * 1px),
100%,
calc(var(--fit-height) * var(--ludic-w, 320) / var(--ludic-h, 240))
);
image-rendering: pixelated;
touch-action: none;
}
#status { min-height: 1.5em; color: #6a6a86; font-size: 12px; text-align: center; }
#status.error { color: #d08a8a; }
/* An on-screen d-pad, shown only where there is no keyboard to type on. */
#pad { display: none; gap: 8px; }
#pad button {
width: 52px; height: 52px;
font: inherit; font-size: 16px;
color: #c8c8d8; background: #1c1c2a;
border: 1px solid #33334a; border-radius: 6px;
}
#pad button:active { background: #2a2a3e; }
@media (hover: none) and (pointer: coarse) { #pad { display: grid; grid-template-columns: repeat(3, auto); } }
.spacer { visibility: hidden; }
</style>
</head>
<body>
<h1>{{TITLE}}</h1>
<canvas id="screen" width="320" height="240"></canvas>
<p id="status">loading…</p>
<div id="pad" aria-label="on-screen controls">
<button class="spacer" tabindex="-1"></button>
<button data-key="w" aria-label="up">↑</button>
<button class="spacer" tabindex="-1"></button>
<button data-key="a" aria-label="left">←</button>
<button data-key=" " aria-label="confirm">•</button>
<button data-key="d" aria-label="right">→</button>
<button class="spacer" tabindex="-1"></button>
<button data-key="s" aria-label="down">↓</button>
<button class="spacer" tabindex="-1"></button>
</div>
<script type="module">
import { LudicWeb } from './platform.js';
const status = document.getElementById('status');
try {
const game = await LudicWeb.start({
wasm: '{{WASM}}',
canvas: document.getElementById('screen'),
manifest: 'assets.json',
onExit: () => { status.textContent = 'game over — reload to play again'; },
});
status.textContent = 'running';
for (const b of document.querySelectorAll('#pad button[data-key]')) {
const send = (ev) => { ev.preventDefault(); game.press(b.dataset.key); };
b.addEventListener('pointerdown', send);
}
} catch (err) {
status.className = 'error';
status.textContent = 'failed to start: ' + err.message;
throw err;
}
</script>
</body>
</html>