ludic/selfhost/parse_game.ludic
Orkuncakilkaya f87964c5f7 Phase 4b: enum types name magic-int value spaces
enum Name { A, B, C } declares named int constants; Enum.Variant is a
compile-time int (index by declaration order), usable in match patterns,
comparisons, setreg. New: parse_enum + dispatch, enum_ordinal resolver
(emit_core), Enum.Variant handling (emit_expr). Scoped to a naming layer over
int (no enum-typed variables), so register/save semantics are untouched.

combat.ludic battle menus dispatch on KnightAct/MageAct instead of 0..3;
chronorift golden byte-identical. Editor vocab (ludic_syntax.h, JetBrains,
TextMate, emacs) gained enum, dropped retired edge/export/pure decl keywords;
check-vocabulary + test-tools 28/0. when/if kept by choice; bitwise stays
functions. Reseeded, fixpoint holds, test.sh 14/14.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 16:29:02 +03:00

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# parse_game.ludic — the ECS front-end: component and system declarations,
# `for (vars) in query [terms] where cond`, spawn and despawn. Mirrors the
# game-construct parsing in compiler/front/parse.c.
fn parse_component() -> Node {
pi = pi + 1; let n = node(N_COMP); n.s = eat_id(); skipnl(); eat_op("{")
while true { skipnl(); if is_op("}") { break }
let f = node(N_FIELD); f.s = eat_id(); eat_op(":"); f.ty = ptype()
if is_op("=") { pi = pi + 1; f.a = expr() }
push(n.kids, f); if is_op(",") { pi = pi + 1 } }
eat_op("}"); return n
}
# skip an @annotation or a reads/writes/query/... clause we don't model yet
fn skip_clause() -> void {
if is_op("[") { let depth = 0
while true { if is_op("[") { depth = depth + 1 }; if is_op("]") { depth = depth - 1 }
pi = pi + 1; if depth == 0 { break } }
}
}
fn parse_system() -> Node {
pi = pi + 1; let n = node(N_SYS); n.s = eat_id(); n.ty = "Update"
# clauses: @anno, phase X, reads/writes/needs/uses [..], query (..) [..]
# A `query (vars) [terms] where c` clause desugars to a body wrapped in one
# `for (vars) in query [terms] where c { ... }` — the same S_QUERY node the
# inline form builds, so `qdecl.ludic` and the inline form share a lowering.
let has_q = false
let qn = node(S_QUERY)
while true {
skipnl() # clauses may span several lines
if is_op("@") { pi = pi + 1; let a = eat_id(); if is_op("(") { let d = 0 # @anno, one per turn so a
while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } }
continue } # newline-separated @anno re-skips at the loop top
if is_id("phase") { pi = pi + 1; n.ty = eat_id(); continue }
if is_id("reads") or is_id("writes") { pi = pi + 1; skip_clause(); continue } # `needs`/`uses` synonyms dropped (Rule A cleanup)
if is_id("query") {
pi = pi + 1; has_q = true
if is_op("(") { eat_op("(") # optional (vars); omitted when nothing binds
while not is_op(")") { let v = node(E_ID); v.s = eat_id(); push(qn.kids, v); if is_op(",") { pi = pi + 1 } }
eat_op(")") }
qn.c = parse_query_tail()
qn.b = qn.c.a # where-expr (or null)
continue
}
break
}
skipnl()
let body = block()
if has_q {
qn.a = body
let wrap = node(N_BLOCK); push(wrap.kids, qn)
n.a = wrap
} else { n.a = body }
return n
}
# `[Term, ...]` with optional `where <expr>`, returning a node whose kids are
# the terms (E_ID with ival=1 for {Tag} filters) and .a the where-expr or null.
fn parse_query_tail() -> Node {
eat_op("[")
let q = node(N_BLOCK)
while not is_op("]") {
if is_op("{") { pi = pi + 1; let t = node(E_ID); t.s = eat_id(); t.ival = 1; push(q.kids, t); eat_op("}") }
else { let t = node(E_ID); t.s = eat_id(); t.ival = 0; push(q.kids, t) }
if is_op(",") { pi = pi + 1 }
}
eat_op("]")
if is_id("where") { pi = pi + 1; q.a = expr() }
return q
}
# `for (a, b) in query [Pos, Vel] where ... { body }`
fn parse_query_for() -> Node {
let n = node(S_QUERY)
eat_op("(")
while not is_op(")") { let v = node(E_ID); v.s = eat_id(); push(n.kids, v); if is_op(",") { pi = pi + 1 } }
eat_op(")")
let inkw = eat_id() # 'in'
let qkw = eat_id() # 'query'
n.c = parse_query_tail()
n.b = n.c.a # where
n.a = block()
return n
}
fn parse_spawn() -> Node {
pi = pi + 1; let n = node(S_SPAWN); n.s = eat_id(); skipnl(); eat_op("{")
while true {
skipnl(); if is_op("}") { break }
let ci = node(E_FINIT); ci.s = eat_id()
ci.a = record() # Comp { field: val, ... } — no `=` before the record
push(n.kids, ci)
if is_op(",") { pi = pi + 1 }
}
eat_op("}"); return n
}
# enum Name { A, B, C } — named int constants; a variant's value is its index.
# Accessed as `Name.A` (a compile-time int), so it names magic-int value spaces
# (state ids, menu selections, mode registers) without a runtime cost.
fn parse_enum() -> Node {
pi = pi + 1; let n = node(N_ENUM); n.s = eat_id(); skipnl(); eat_op("{")
while true { skipnl(); if is_op("}") { break }
let v = node(E_ID); v.s = eat_id(); push(n.kids, v)
if is_op(",") { pi = pi + 1 }; skipnl() }
eat_op("}"); return n
}
# archetype Name { CompA, CompB } — a named entity kind (bundle of components)
fn parse_archetype() -> Node {
pi = pi + 1; let n = node(N_ARCH); n.s = eat_id(); skipnl(); eat_op("{")
while true { skipnl(); if is_op("}") { break }
let c = node(E_ID); c.s = eat_id(); push(n.kids, c)
if is_op(",") { pi = pi + 1 }; skipnl() }
eat_op("}"); return n
}
# extern fn name(params) -> T = "symbol"
fn parse_extern() -> Node {
pi = pi + 1 # 'extern'
let fnkw = eat_id() # 'fn'
let n = node(N_EXTERN); n.s = eat_id(); eat_op("(")
while not is_op(")") { let p = node(N_PARAM); p.s = eat_id(); eat_op(":"); p.ty = ptype(); push(n.kids, p)
if is_op(",") { pi = pi + 1 } }
eat_op(")")
n.ty = "void"
if is_op("->") { pi = pi + 1; n.ty = ptype() }
eat_op("=")
let t = toks[pi] # "symbol"
n.a = node(E_STR); n.a.s = t.text; pi = pi + 1
return n
}
# ui Name { widget-tree } — parsed into a widget node tree (emitted later)
fn parse_widget() -> Node {
let w = node(N_UI); w.s = eat_id() # widget type name
w.b = node(N_BLOCK) # b.kids = props (E_FINIT)
while toks[pi].kind == TK_ID and toks[pi + 1].kind == TK_OP and streq(toks[pi + 1].text, ":") {
let pr = node(E_FINIT); pr.s = eat_id(); eat_op(":"); pr.a = expr(); push(w.b.kids, pr) # widget prop `key: value` (Rule A)
}
skipnl()
if is_op("{") { pi = pi + 1
while true { skipnl(); if is_op("}") { break }; push(w.kids, parse_widget()) }
eat_op("}") }
return w
}
fn parse_ui() -> Node {
pi = pi + 1; let n = node(N_UI); n.s = eat_id(); n.ival = 1 # ival=1 marks the top ui block
skipnl(); eat_op("{"); skipnl()
n.a = parse_widget()
skipnl(); eat_op("}")
return n
}