..
shaders
feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time
2026-09-15 10:11:31 +03:00
actor.ludic
refactor(render3d): textures behind gpu.ludic, their sampler state recorded
2026-09-15 10:29:28 +03:00
assets.manifest
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
camera.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
collide.ludic
feat(render3d): replace the world at run time, water bodies, terrain_sea
2026-09-13 00:03:40 +03:00
daylight.ludic
feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do
2026-09-15 09:52:12 +03:00
FEATURES.md
feat: per-voice audio, outlines for what is not an actor, and a coast
2026-09-11 15:25:46 +03:00
fmath.ludic
feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do
2026-09-15 09:52:12 +03:00
gltf.ludic
refactor(render3d): vertex data and draws behind gpu.ludic
2026-09-15 10:21:55 +03:00
gpu.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
gpu_manifest.ludic
feat(render3d): read the SPIR-V manifest the way a Vulkan backend will
2026-09-15 10:41:43 +03:00
grass.ludic
refactor(render3d): vertex data and draws behind gpu.ludic
2026-09-15 10:21:55 +03:00
mesh.ludic
refactor(render3d): vertex data and draws behind gpu.ludic
2026-09-15 10:21:55 +03:00
overlay.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
package.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
post.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
prof.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
programs.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
quat.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
r3d.ludic
feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do
2026-09-15 09:52:12 +03:00
render.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
scatter.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
shadow.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
skin.ludic
refactor(render3d): vertex data and draws behind gpu.ludic
2026-09-15 10:21:55 +03:00
sky.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
stream.ludic
feat(render3d): replace the world at run time, water bodies, terrain_sea
2026-09-13 00:03:40 +03:00
terrain.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00
texture.ludic
refactor(render3d): textures behind gpu.ludic, their sampler state recorded
2026-09-15 10:29:28 +03:00
water.ludic
refactor(render3d): render targets and passes behind gpu.ludic
2026-09-15 10:41:43 +03:00