ludic/packages/ludic.render3d
Orkuncakilkaya f97d54aa2a feat(render3d): read the SPIR-V manifest the way a Vulkan backend will
gpu_manifest.ludic loads shaders/spv/manifest.txt and answers what a backend asks while drawing:
which variant a program built by r3d_program is, where a uniform lives in its stage's block,
which binding a sampler has, what the vertex inputs are. examples/rendering/vk_manifest.ludic
resolves every program in variants.list against it (45 of 45) and checks a few offsets and
bindings. Nothing imports it yet.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 10:41:43 +03:00
..
shaders feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
actor.ludic refactor(render3d): textures behind gpu.ludic, their sampler state recorded 2026-09-15 10:29:28 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
collide.ludic feat(render3d): replace the world at run time, water bodies, terrain_sea 2026-09-13 00:03:40 +03:00
daylight.ludic feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do 2026-09-15 09:52:12 +03:00
FEATURES.md feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
fmath.ludic feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do 2026-09-15 09:52:12 +03:00
gltf.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
gpu.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
gpu_manifest.ludic feat(render3d): read the SPIR-V manifest the way a Vulkan backend will 2026-09-15 10:41:43 +03:00
grass.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
mesh.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
overlay.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
package.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
post.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
prof.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
programs.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
quat.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
r3d.ludic feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do 2026-09-15 09:52:12 +03:00
render.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
scatter.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
shadow.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
skin.ludic refactor(render3d): vertex data and draws behind gpu.ludic 2026-09-15 10:21:55 +03:00
sky.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
stream.ludic feat(render3d): replace the world at run time, water bodies, terrain_sea 2026-09-13 00:03:40 +03:00
terrain.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00
texture.ludic refactor(render3d): textures behind gpu.ludic, their sampler state recorded 2026-09-15 10:29:28 +03:00
water.ludic refactor(render3d): render targets and passes behind gpu.ludic 2026-09-15 10:41:43 +03:00