A `view Name { field = x; function q(..); on e(..) }` declaration is the one bridge between a
program and its UI: it writes view_<name>() -> UiView, whose model is a Value of every field and
whose call runs a query or an event by name.
ludic.ui is a template runtime:
- HTML-shaped XML screens and components, loaded at run time;
- {expression} bindings, if/else/each, props, slots, per-instance state;
- on-press / onclick actions (event, set, emit);
- component libraries (export="true", <import src as>).
Styling:
- stylesheets in <style> or importable .lss files (@import);
- CSS selectors (#id, .class, [attr=v], descendant and > combinators, :hover, :disabled,
:first-child, :last-child, :nth-child, :not) weighed by specificity;
- the box model and flex under CSS's property names.
Also:
- default parameters, and positional-then-named calls;
- Value gains a float kind;
- a function shadowing a runtime one is refused;
- an index is evaluated before the slice is read;
- runtime errors name the right file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
88 lines
2.6 KiB
Text
88 lines
2.6 KiB
Text
# expr_prim.ludic - a number, a quoted string, true/false/null, a name or a call, a bracket
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function px_primary(r: UiRd) -> UiExpr {
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rd_ws(r)
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let c = rd_c(r, 0)
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if c >= 48 and c <= 57 { return px_number(r) }
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if c == 39 or c == 34 { return px_string(r, c) }
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if rd_op(r, "(") {
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let e = px_cond(r)
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if not rd_op(r, ")") { rd_fail(r, "')'") }
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return e
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}
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if rd_word(r, "true") { return ex_lit(Value.bool(1)) }
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if rd_word(r, "false") { return ex_lit(Value.bool(0)) }
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if rd_word(r, "null") { return ex_lit(Value.null()) }
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let name = rd_name(r)
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if not rd_op(r, "(") {
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let e = ex_new(X_NAME)
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e.s = name
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return e
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}
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let e = ex_new(X_CALL)
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e.s = name
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if rd_op(r, ")") { return e }
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while r.err == "" {
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push(e.args, px_cond(r))
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if rd_op(r, ")") { return e }
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if not rd_op(r, ",") { rd_fail(r, "',' or ')'") }
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}
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return e
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}
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function px_number(r: UiRd) -> UiExpr {
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let at = r.i
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var whole = 0
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while r.i < len(r.s) and r.s[r.i] >= 48 and r.s[r.i] <= 57 {
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whole = whole * 10 + (r.s[r.i] - 48)
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r.i += 1
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}
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if rd_c(r, 0) != 46 or rd_c(r, 1) < 48 or rd_c(r, 1) > 57 { return ex_lit(Value.int(whole)) }
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r.i += 1
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var f = float(whole)
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var unit = 0.1
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while r.i < len(r.s) and r.s[r.i] >= 48 and r.s[r.i] <= 57 {
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f = f + float(r.s[r.i] - 48) * unit
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unit = unit * 0.1
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r.i += 1
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}
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return ex_lit(Value.float(f))
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}
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function px_string(r: UiRd, q: int) -> UiExpr {
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r.i += 1
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let at = r.i
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while r.i < len(r.s) and r.s[r.i] != q { r.i += 1 }
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let s: string = r.s[at..r.i]
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if r.i >= len(r.s) { rd_fail(r, "the string's closing quote") } else { r.i += 1 }
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return ex_lit(Value.str(s))
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}
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# one expression, the whole of `src`
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function ex_parse(src: string, err: []string) -> UiExpr {
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let r = new UiRd
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r.s = src
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let e = px_cond(r)
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rd_ws(r)
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if r.err == "" and r.i < len(r.s) { rd_fail(r, "the end") }
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if r.err != "" { push(err, r.err) }
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return e
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}
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# text with {holes}: a literal when it has none, the expression itself when it is one hole and
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# nothing else (so it keeps its type), otherwise the pieces joined as text
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function ex_text(src: string, err: []string) -> UiExpr {
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let e = ex_new(X_TEXT)
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var at = 0
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var i = 0
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while i < len(src) {
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if src[i] == 123 {
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var j = i + 1
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while j < len(src) and src[j] != 125 { j += 1 }
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if i > at { push(e.args, ex_lit(Value.str(src[at..i]))) }
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push(e.args, ex_parse(src[i + 1..j], err))
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at = j + 1
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i = j
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}
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i += 1
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}
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if at < len(src) { push(e.args, ex_lit(Value.str(src[at..len(src)]))) }
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if len(e.args) == 0 { return ex_lit(Value.str("")) }
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if len(e.args) == 1 { return e.args[0] }
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return e
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}
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