Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
26 lines
898 B
Text
26 lines
898 B
Text
# world_query.ludic — EV2b reflection: iterate the world by property (replaces
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# tests/mod_c/world_query.c). world_query_next(prop, from) returns the next live
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# entity (>= from) that has the property, or -1 — so a mod walks all bearers of a
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# component without knowing the models. Two Units (hp 50, 60) → count 2, sum 110.
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program WorldQuery {
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property Health { hp: int = 0, max: int = 0 }
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model Unit { Health }
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@Public @OnSpawn(Unit) handler Init { Health.hp = Health.max }
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entry {
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spawn Unit { Health { max: 50 } }
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spawn Unit { Health { max: 60 } }
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let H = world_prop_id("Health")
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let hp = world_field_id(H, "hp")
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var count = 0
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var sum = 0
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var e = world_query_next(H, 0)
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while e >= 0 {
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count = count + 1
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sum = sum + world_get(e, H, hp)
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e = world_query_next(H, e + 1)
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}
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print(count) # 2
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print(sum) # 110
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}
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}
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