Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
45 lines
2.2 KiB
Text
45 lines
2.2 KiB
Text
# net_demo.ludic — N6: a networked game end to end, in pure Ludic, no C at all
|
|
# (NETWORKING-DESIGN §13 N6). It exercises the whole stack the earlier phases
|
|
# built: an RPC carries client input to the authority (N4), the authority mutates
|
|
# authoritative state (N5 roles), and the blessed runtime replicates that state
|
|
# back to a peer that had diverged (N2 @Sync + N3 @Owned + net_rt.ludic).
|
|
#
|
|
# One process, one loopback transport, so the round-trips are observable. The
|
|
# sequence a real client/server splits across machines is played here in order:
|
|
#
|
|
# 1. client emits Move(dx:5) — an @ToServer RPC → serialized onto the wire
|
|
# 2. net_pump() — the authority drains it, @On(Move) applies +5
|
|
# 3. rt_replicate(ship) — the authority ships the ship's synced state
|
|
# 4. Pos.x = 999 — the client diverges (mispredicts)
|
|
# 5. rt_receive() — the client reconciles to the authoritative x=5
|
|
#
|
|
# Prints 5 / 999 / 5. Build & run with the Ludic toolchain only:
|
|
# bin/x app examples/networking/net_demo.ludic --headless && ./build/net_demo_headless
|
|
import "net_rt.ludic"
|
|
|
|
program NetDemo {
|
|
@Sync property Pos { x: int = 0, y: int = 0 }
|
|
@Owned model Ship { @Sync Pos }
|
|
|
|
@ToServer event Move { dx: int = 0 } # client → server RPC
|
|
@On(Move) handler DoMove { # the authority applies input
|
|
for (Pos) in query [Pos, {Ship}] { Pos.x = Pos.x + dx }
|
|
}
|
|
|
|
entry {
|
|
spawn Ship { Pos { x: 0, y: 0 } }
|
|
|
|
emit Move(dx: 5) # 1. client input → wire
|
|
net_pump() # 2. authority applies it
|
|
|
|
for (Pos) in query [Pos, {Ship}] {
|
|
print(Pos.x) # 5 — server state advanced
|
|
rt_replicate(self()) # 3. authority replicates
|
|
Pos.x = 999 # 4. client diverges
|
|
print(Pos.x) # 999
|
|
}
|
|
|
|
rt_receive() # 5. client reconciles
|
|
for (Pos) in query [Pos, {Ship}] { print(Pos.x) } # 5 — back to authoritative
|
|
}
|
|
}
|