ludic/runtime/native/image.ludic
Orkuncakilkaya fcada23eba Phase 7a: bitwise operators & | ^ << >> ~ (retire band/bor/shl/…)
First step of the "stop feeling like C" pass. Bitwise ops were functions
(`band(x, MASK)`, `shl(a, 3)`); they are now real operators:

  band -> &   bor -> |   bxor -> ^   shl -> <<   shr -> >>   bnot -> ~

Precedence is Go-style so the C footgun is gone: `<<`/`>>`/`&` bind like `*`,
`|`/`^` like `+`, both tighter than comparison — `flags & MASK == 0` parses as
`(flags & MASK) == 0`. `>>` is logical (lshr), matching the old `shr`.

Mechanics: lexer tokenizes `<< >> & | ^ ~`; p_mul takes `<< >> &`, p_add takes
`| ^`, p_unary takes `~`; emit_bin routes them through the existing int arith
path (arith_code gains and/or/xor/shl/lshr) and E_UN handles `~`. The six
intrinsics are deleted.

Delivered as two reseeds: (A) add the operators keeping the intrinsics, (B)
migrate every call site to operator form (85 lines across compiler + runtime,
via a balanced-paren call->operator script; two multi-line big-endian reads in
image/truetype done by hand) and delete the intrinsics. Vocabulary drops the six
from LUDIC_INTRINSICS (ludic_syntax.h, grammar, LudicTokens.kt) and the grammar
gains a bitwise-operator rule. LANGUAGE.md precedence table rewritten.

Reseeded (21724 lines); C-free fixpoint holds; goldens byte-identical (the PNG
and TrueType decoders lean on these ops); 17/17; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 00:45:10 +03:00

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# ============================================================================
# image.ludic — PNG decoding, images and sprites, written in Ludic.
#
# Replaces the C runtime's image half. Reads a real .png off disk, inflates the
# IDAT stream with the Ludic DEFLATE decoder next door, reverses the per-scanline
# filters, and expands whatever colour type the file uses into 0xAARRGGBB.
#
# Supported: 8/4/2/1-bit greyscale, 8-bit truecolour, indexed with PLTE/tRNS,
# greyscale+alpha and RGBA — the same set the C runtime handled.
# ============================================================================
const IMG_MAX: int = 32
const SPR_MAX: int = 160
const SPR_SZ: int = 16
var img_px: ptr = ptr_null() # IMG_MAX pointers to RGBA buffers
var img_w: ptr = ptr_null()
var img_h: ptr = ptr_null()
var img_n: int = 0
var spr_px: ptr = ptr_null() # SPR_MAX * 16 * 16 RGBA pixels, one block
var spr_n: int = 0
fn rt_image_init() -> void {
img_px = mem_alloc(IMG_MAX * 8)
img_w = mem_alloc(IMG_MAX * 4)
img_h = mem_alloc(IMG_MAX * 4)
spr_px = mem_alloc(SPR_MAX * SPR_SZ * SPR_SZ * 4)
mem_set(spr_px, 0, SPR_MAX * SPR_SZ * SPR_SZ * 4)
}
# ---- decoding -------------------------------------------------------------
fn png_be32(b: ptr, at: int) -> int {
return (peek8(b, at) << 24) | (peek8(b, at + 1) << 16) | (peek8(b, at + 2) << 8) | peek8(b, at + 3)
}
fn png_tag(b: ptr, at: int, a: int, c: int, d: int, e: int) -> bool {
if peek8(b, at) != a { return false }
if peek8(b, at + 1) != c { return false }
if peek8(b, at + 2) != d { return false }
if peek8(b, at + 3) != e { return false }
return true
}
fn rt_read_file(path: str) -> ptr {
let f = file_open(path, "rb")
if ptr_is_null(f) { return ptr_null() }
file_seek(f, 0, 2)
let n = file_tell(f)
file_seek(f, 0, 0)
if n <= 0 { file_close(f); return ptr_null() }
let buf = mem_alloc(n + 8)
file_read(f, buf, n)
file_close(f)
rt_file_len = n
return buf
}
var rt_file_len: int = 0
# decoded image is left in these; -1 width means failure
var png_w: int = 0
var png_h: int = 0
var png_px: ptr = ptr_null()
fn rt_decode_png(path: str) -> bool {
png_w = 0
png_h = 0
png_px = ptr_null()
let d = rt_read_file(path)
if ptr_is_null(d) { return false }
let size = rt_file_len
if size < 8 { mem_free(d); return false }
if peek8(d, 0) != 137 { mem_free(d); return false }
if peek8(d, 1) != 80 { mem_free(d); return false }
var w = 0
var h = 0
var bd = 0
var ct = 0
let plte = mem_alloc(768)
let trns = mem_alloc(256)
var ntrns = 0
let idat = mem_alloc(size)
var idlen = 0
var i = 8
var done = 0
while done == 0 {
if i + 8 > size { done = 1 }
if done == 0 {
let ln = png_be32(d, i)
let typ = i + 4
let body = i + 8
if ln < 0 { done = 1 }
if body + ln > size { done = 1 }
if done == 0 {
if png_tag(d, typ, 73, 72, 68, 82) { # IHDR
w = png_be32(d, body)
h = png_be32(d, body + 4)
bd = peek8(d, body + 8)
ct = peek8(d, body + 9)
}
if png_tag(d, typ, 80, 76, 84, 69) { # PLTE
let m = min(ln, 768)
for k in 0 .. m { poke8(plte, k, peek8(d, body + k)) }
}
if png_tag(d, typ, 116, 82, 78, 83) { # tRNS
ntrns = min(ln, 256)
for k in 0 .. ntrns { poke8(trns, k, peek8(d, body + k)) }
}
if png_tag(d, typ, 73, 68, 65, 84) { # IDAT
for k in 0 .. ln { poke8(idat, idlen + k, peek8(d, body + k)) }
idlen = idlen + ln
}
if png_tag(d, typ, 73, 69, 78, 68) { done = 1 } # IEND
i = i + 12 + ln
}
}
}
if w <= 0 { mem_free(d); return false }
if h <= 0 { mem_free(d); return false }
var channels = 1
if ct == 2 { channels = 3 }
if ct == 6 { channels = 4 }
if ct == 4 { channels = 2 }
let bppbits = bd * channels
var fbpp = (bppbits + 7) / 8
if fbpp < 1 { fbpp = 1 }
let stride = (w * bppbits + 7) / 8
let rawlen = h * (stride + 1)
let raw = mem_alloc(rawlen + 8)
if z_uncompress(idat, idlen, raw, rawlen) < 0 {
mem_free(d); mem_free(raw); mem_free(idat)
return false
}
# reverse the per-scanline filters, in place
for y in 0 .. h {
let line = y * (stride + 1)
let ft = peek8(raw, line)
let cur = line + 1
let prev = cur - (stride + 1)
for x in 0 .. stride {
var a = 0
var b = 0
var c = 0
if x >= fbpp { a = peek8(raw, cur + x - fbpp) }
if y > 0 { b = peek8(raw, prev + x) }
if x >= fbpp { if y > 0 { c = peek8(raw, prev + x - fbpp) } }
var v = peek8(raw, cur + x)
if ft == 1 { v = v + a }
if ft == 2 { v = v + b }
if ft == 3 { v = v + (a + b) / 2 }
if ft == 4 {
let p = a + b - c
let pa = abs(p - a)
let pb = abs(p - b)
let pc = abs(p - c)
var pick = c
if pb <= pc { pick = b }
if pa <= pb { if pa <= pc { pick = a } }
v = v + pick
}
poke8(raw, cur + x, (v & 255))
}
}
# expand to 0xAARRGGBB
let out = mem_alloc(w * h * 4)
let maxv = (1 << bd) - 1
for y in 0 .. h {
let row = y * (stride + 1) + 1
for x in 0 .. w {
var R = 0
var G = 0
var B = 0
var A = 255
if ct == 6 {
R = peek8(raw, row + x * 4)
G = peek8(raw, row + x * 4 + 1)
B = peek8(raw, row + x * 4 + 2)
A = peek8(raw, row + x * 4 + 3)
}
if ct == 2 {
R = peek8(raw, row + x * 3)
G = peek8(raw, row + x * 3 + 1)
B = peek8(raw, row + x * 3 + 2)
}
if ct == 4 {
R = peek8(raw, row + x * 2)
G = R
B = R
A = peek8(raw, row + x * 2 + 1)
}
if ct == 3 {
let bp = x * bd
let idx = ((peek8(raw, row + bp / 8) >> (8 - bd - bp % 8)) & maxv)
R = peek8(plte, idx * 3)
G = peek8(plte, idx * 3 + 1)
B = peek8(plte, idx * 3 + 2)
if idx < ntrns { A = peek8(trns, idx) }
}
if ct == 0 {
let bp = x * bd
let s = ((peek8(raw, row + bp / 8) >> (8 - bd - bp % 8)) & maxv)
var g = s
if bd != 8 { g = s * 255 / maxv }
R = g
G = g
B = g
}
poke32(out, y * w + x, (((A << 24) | (R << 16)) | ((G << 8) | B)))
}
}
mem_free(d)
mem_free(idat)
mem_free(raw)
mem_free(plte)
mem_free(trns)
png_w = w
png_h = h
png_px = out
return true
}
# ---- images ---------------------------------------------------------------
fn rt_image_load(path: str) -> int {
if img_n >= IMG_MAX { return 0 - 1 }
if rt_decode_png(path) == false { return 0 - 1 }
let id = img_n
img_n = img_n + 1
pokep(img_px, id, png_px)
poke32(img_w, id, png_w)
poke32(img_h, id, png_h)
return id
}
fn rt_blend_px(x: int, y: int, argb: int) -> void {
let a = ((argb >> 24) & 255)
if a == 0 { return }
if x < 0 { return }
if y < 0 { return }
if x >= rt_fbw { return }
if y >= rt_fbh { return }
var r = ((argb >> 16) & 255)
var g = ((argb >> 8) & 255)
var b = (argb & 255)
if a != 255 {
let dst = peek32(rt_fb, y * rt_fbw + x)
let dr = ((dst >> 16) & 255)
let dg = ((dst >> 8) & 255)
let db = (dst & 255)
r = (r * a + dr * (255 - a)) / 255
g = (g * a + dg * (255 - a)) / 255
b = (b * a + db * (255 - a)) / 255
}
poke32(rt_fb, y * rt_fbw + x, (((r << 16) | (g << 8)) | b))
}
fn rt_draw_image(id: int, dx: int, dy: int) -> void {
if id < 0 { return }
if id >= img_n { return }
let w = peek32(img_w, id)
let h = peek32(img_h, id)
let s = peekp(img_px, id)
for y in 0 .. h {
for x in 0 .. w {
rt_blend_px(dx + x, dy + y, peek32(s, y * w + x))
}
}
}
fn rt_draw_image_scaled(id: int, dx: int, dy: int, dw: int, dh: int) -> void {
if id < 0 { return }
if id >= img_n { return }
if dw <= 0 { return }
if dh <= 0 { return }
let w = peek32(img_w, id)
let h = peek32(img_h, id)
let s = peekp(img_px, id)
for y in 0 .. dh {
for x in 0 .. dw {
rt_blend_px(dx + x, dy + y, peek32(s, (y * h / dh) * w + x * w / dw))
}
}
}
# map one destination axis onto the source for a 9-slice: the two insets are
# copied 1:1 and only the middle stretches
fn rt_9map(d: int, dsz: int, ssz: int, inset: int) -> int {
if inset * 2 >= dsz { return d * ssz / max(dsz, 1) }
if inset * 2 >= ssz { return d * ssz / max(dsz, 1) }
if d < inset { return d }
if d >= dsz - inset { return ssz - (dsz - d) }
return inset + (d - inset) * (ssz - 2 * inset) / (dsz - 2 * inset)
}
fn rt_draw_9slice(id: int, dx: int, dy: int, dw: int, dh: int, inset: int) -> void {
if id < 0 { return }
if id >= img_n { return }
if dw <= 0 { return }
if dh <= 0 { return }
let w = peek32(img_w, id)
let h = peek32(img_h, id)
let s = peekp(img_px, id)
for y in 0 .. dh {
let sy = rt_9map(y, dh, h, inset)
for x in 0 .. dw {
rt_blend_px(dx + x, dy + y, peek32(s, sy * w + rt_9map(x, dw, w, inset)))
}
}
}
# ---- sprites (16x16 art) --------------------------------------------------
fn rt_png_load(path: str) -> int {
if spr_n >= SPR_MAX { return 0 - 1 }
if rt_decode_png(path) == false { return 0 - 1 }
let id = spr_n
spr_n = spr_n + 1
let base = id * SPR_SZ * SPR_SZ
for y in 0 .. SPR_SZ {
for x in 0 .. SPR_SZ {
var px = 0
if x < png_w {
if y < png_h {
let c = peek32(png_px, y * png_w + x)
if ((c >> 24) & 255) >= 128 { px = ((255 << 24) | (c & 16777215)) }
}
}
poke32(spr_px, base + y * SPR_SZ + x, px)
}
}
mem_free(png_px)
png_px = ptr_null()
return id
}
fn rt_draw_sprite(id: int, px: int, py: int) -> void {
if id < 0 { return }
if id >= spr_n { return }
let base = id * SPR_SZ * SPR_SZ
for y in 0 .. SPR_SZ {
for x in 0 .. SPR_SZ {
let p = peek32(spr_px, base + y * SPR_SZ + x)
if ((p >> 24) & 255) != 0 {
rt_put_px(px + x, py + y, (p & 16777215))
}
}
}
}
fn rt_draw_sprite_scaled(id: int, px: int, py: int, sc: int) -> void {
if id < 0 { return }
if id >= spr_n { return }
if sc < 1 { return }
let base = id * SPR_SZ * SPR_SZ
for y in 0 .. SPR_SZ {
for x in 0 .. SPR_SZ {
let p = peek32(spr_px, base + y * SPR_SZ + x)
if ((p >> 24) & 255) != 0 {
rt_fill_rect(px + x * sc, py + y * sc, sc, sc, (p & 16777215))
}
}
}
}
# ---- .lspr sprite sheets (palette + ASCII rows) ---------------------------
fn rt_hexval(c: int) -> int {
if c >= 48 { if c <= 57 { return c - 48 } }
if c >= 97 { if c <= 102 { return c - 87 } }
if c >= 65 { if c <= 70 { return c - 55 } }
return 0 - 1
}
fn rt_sprites_load(path: str) -> void {
let d = rt_read_file(path)
if ptr_is_null(d) { spr_n = 0; return }
let size = rt_file_len
let pal = mem_alloc(128 * 4)
mem_set(pal, 0, 128 * 4)
var cur = 0 - 1
var row = 0
var i = 0
while i < size {
let start = i
var len = 0
var j = start
while j < size {
let ch = peek8(d, j)
if ch == 10 { j = size } else { len = len + 1; j = j + 1 }
}
let c0 = peek8(d, start)
if c0 == 112 { # 'p' — "pal <char> <rrggbb>"
let ch = peek8(d, start + 4)
var v = 0
for k in 0 .. 6 {
let hv = rt_hexval(peek8(d, start + 6 + k))
if hv >= 0 { v = v * 16 + hv }
}
if ch < 128 { poke32(pal, ch, ((255 << 24) | v)) }
}
if c0 == 115 { # 's' — "spr" starts a new sprite
cur = 0 - 1
if spr_n < SPR_MAX {
cur = spr_n
spr_n = spr_n + 1
mem_set(ptr_add(spr_px, cur * SPR_SZ * SPR_SZ * 4), 0, SPR_SZ * SPR_SZ * 4)
}
row = 0
}
if c0 != 112 {
if c0 != 115 {
if c0 != 35 { # '#' comment
if cur >= 0 {
if row < SPR_SZ {
for x in 0 .. SPR_SZ {
if x < len {
poke32(spr_px, cur * SPR_SZ * SPR_SZ + row * SPR_SZ + x,
peek32(pal, (peek8(d, start + x) & 127)))
}
}
row = row + 1
}
}
}
}
}
i = start + len + 1
}
mem_free(pal)
mem_free(d)
}