ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
799 B
Text
15 lines
799 B
Text
# use.ludic - the thing the use key should act on. The ray comes first and proximity is its fallback,
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# never its override:
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# under the crosshair and in reach -> that, whatever else is nearer
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# under the crosshair and too far -> NOTHING (the prompt says why), within AIM_USE_MAX
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# nothing of that kind aimed at -> the nearest thing in reach
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# A player looking at something who presses the key has said which thing they mean.
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export const AIM_USE_THIS: int = 0
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export const AIM_USE_NOTHING: int = 1
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export const AIM_USE_NEAREST: int = 2
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export function aim_use(aim_st: AimState, kind: int) -> int {
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if aim_st.am_kind == kind and aim_st.am_reach { return AIM_USE_THIS }
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if aim_st.am_kind == kind and aim_st.am_dist < AIM_USE_MAX { return AIM_USE_NOTHING }
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return AIM_USE_NEAREST
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}
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