ludic/packages/ludic.nav/tests
Orkuncakilkaya 074189b73e ludic.nav (18.5): a walker the crowd avoids and never moves
nav_crowd_add_fixed adds a walker with no steering, and nav_crowd_place puts it (snapped to the mesh) where the player is, with the velocity they have, each frame. The others plan round it by that velocity, and whatever it was pushed by is undone at the next placement. crowd_test: six walkers aimed through a standing player come no closer than 1.71 m and all get past, and the player stays where it was put. nav 16/16 on the Mac and the PC; DLL KERNEL32 only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:47:47 +03:00
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fakes feat(nav): 17.4 - a mesh has eight filters (a cost per kind of ground each) and every path, straight line and random point names the one it walks by, so a deer, a marmot and a person each take their own way over the same mesh; tested with a band of thicket walked round by the filter that dislikes it 2026-09-27 21:34:23 +03:00
crowd_test.ludic ludic.nav (18.5): a walker the crowd avoids and never moves 2026-09-28 00:47:47 +03:00
nav_test.ludic ludic.nav (17.10): the time paths take, counted in the shim 2026-09-27 22:41:30 +03:00
tiles_test.ludic feat(nav): 17.4 - a mesh has eight filters (a cost per kind of ground each) and every path, straight line and random point names the one it walks by, so a deer, a marmot and a person each take their own way over the same mesh; tested with a band of thicket walked round by the filter that dislikes it 2026-09-27 21:34:23 +03:00