ludic/selfhost/io.ludic
Orkuncakilkaya feb3a71e56 Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8)
Raw byte access is now indexing, not C-style peek/poke:

  peek8(src, i)          -> src[i]        (reads a byte, widened to int)
  poke8(out, j, r)       -> out[j] = r    (narrows the int to a byte)

E_INDEX on a non-slice pointer/string lowers to a `getelementptr i8` + load/zext
(read) or trunc/store (write) — byte-identical to the old peek8/poke8, so the
migration reproduces the compiler exactly. A "byte" element type (llty i8) drives
the widen/narrow. The compiler's own byte work now reads naturally, e.g.
`is_slice_ty` is `t[0] == 91 and t[1] == 93`.

Subtlety fixed on the way: g_addr_ty (the out-param carrying the indexed element
type) must be set AFTER evaluating the index expression, since a member/index in
the index would otherwise clobber it — doing it early made a byte read load a
full pointer from a byte address and crash the self-compile.

Two reseeds: add byte-index support keeping peek8/poke8, then migrate 148 call
sites and delete the intrinsics (+ the now-dead emit_gep_i8). Vocabulary drops
peek8/poke8. Reseeded (22604 lines); C-free fixpoint holds; goldens identical;
18/18; vocab clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 02:01:59 +03:00

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# io.ludic — reading the input file and writing the output, plus tiny stdio.
# The compiler reads one .ludic file whole and emits LLVM IR text to stdout.
fn read_file(path: str) -> ptr {
let f = file_open(path, "rb")
if (f == null) { return null }
file_seek(f, 0, 2)
let n = file_tell(f)
file_seek(f, 0, 0)
let buf = mem_alloc(n + 1)
file_read(f, buf, n)
buf[n] = 0
file_close(f)
return buf
}
# length of a NUL-terminated buffer
fn cstr_len(s: ptr) -> int {
var n = 0
while s[n] != 0 { n = n + 1 }
return n
}