Raw byte access is now indexing, not C-style peek/poke: peek8(src, i) -> src[i] (reads a byte, widened to int) poke8(out, j, r) -> out[j] = r (narrows the int to a byte) E_INDEX on a non-slice pointer/string lowers to a `getelementptr i8` + load/zext (read) or trunc/store (write) — byte-identical to the old peek8/poke8, so the migration reproduces the compiler exactly. A "byte" element type (llty i8) drives the widen/narrow. The compiler's own byte work now reads naturally, e.g. `is_slice_ty` is `t[0] == 91 and t[1] == 93`. Subtlety fixed on the way: g_addr_ty (the out-param carrying the indexed element type) must be set AFTER evaluating the index expression, since a member/index in the index would otherwise clobber it — doing it early made a byte read load a full pointer from a byte address and crash the self-compile. Two reseeds: add byte-index support keeping peek8/poke8, then migrate 148 call sites and delete the intrinsics (+ the now-dead emit_gep_i8). Vocabulary drops peek8/poke8. Reseeded (22604 lines); C-free fixpoint holds; goldens identical; 18/18; vocab clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
22 lines
539 B
Text
22 lines
539 B
Text
# io.ludic — reading the input file and writing the output, plus tiny stdio.
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# The compiler reads one .ludic file whole and emits LLVM IR text to stdout.
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fn read_file(path: str) -> ptr {
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let f = file_open(path, "rb")
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if (f == null) { return null }
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file_seek(f, 0, 2)
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let n = file_tell(f)
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file_seek(f, 0, 0)
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let buf = mem_alloc(n + 1)
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file_read(f, buf, n)
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buf[n] = 0
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file_close(f)
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return buf
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}
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# length of a NUL-terminated buffer
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fn cstr_len(s: ptr) -> int {
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var n = 0
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while s[n] != 0 { n = n + 1 }
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return n
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}
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