ludic/selfhost/reseed.sh
Orkuncakilkaya 42f955fd22 Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 18:22:13 +03:00

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#!/bin/bash
# reseed.sh — regenerate the checked-in IR seed after a deliberate change to the
# self-host compiler. Uses the CURRENT seed (C-free) to produce the new one, so
# the C compiler is not reintroduced; falls back to the C ludicc if no seed
# builds. Always verify with ./selfhost/bootstrap-cfree.sh afterwards.
set -eu
cd "$(dirname "$0")/.."
CC="${LUDIC_CC:-clang}"
B=build/cfree; mkdir -p "$B"
FRAGS="selfhost/str.ludic selfhost/buf.ludic selfhost/io.ludic selfhost/ast.ludic
selfhost/lex.ludic selfhost/parse.ludic selfhost/parse_game.ludic selfhost/emit_core.ludic selfhost/emit_head.ludic
selfhost/emit_addr.ludic selfhost/emit_intrin.ludic selfhost/emit_intrin2.ludic selfhost/emit_math.ludic selfhost/emit_new.ludic
selfhost/emit_expr.ludic selfhost/emit_stmt.ludic selfhost/emit_ecs.ludic selfhost/emit_query.ludic selfhost/emit_spawn.ludic selfhost/emit_game.ludic selfhost/emit_machine.ludic selfhost/emit_save.ludic selfhost/emit_ui.ludic selfhost/emit_decl.ludic selfhost/main.ludic"
{ echo "program SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$B/selfhost.ludic"
if $CC selfhost/ludicc.seed.ll -o "$B/sh_old" 2>/dev/null; then
# compile once with the old seed, then AGAIN with the freshly built one so the
# seed is a fixed point of the NEW compiler, not a one-step image of the old.
"$B/sh_old" "$B/selfhost.ludic" > "$B/step1.ll"
$CC "$B/step1.ll" -o "$B/sh_new"
"$B/sh_new" "$B/selfhost.ludic" > selfhost/ludicc.seed.ll
else
echo "seed does not build; reseeding from the C ludicc"
./selfhost/build.sh build/ludicc "$B/sh_c"
"$B/sh_c" "$B/selfhost.ludic" > selfhost/ludicc.seed.ll
fi
echo "reseeded: $(wc -l < selfhost/ludicc.seed.ll | tr -d ' ') lines"