Raw byte access is now indexing, not C-style peek/poke: peek8(src, i) -> src[i] (reads a byte, widened to int) poke8(out, j, r) -> out[j] = r (narrows the int to a byte) E_INDEX on a non-slice pointer/string lowers to a `getelementptr i8` + load/zext (read) or trunc/store (write) — byte-identical to the old peek8/poke8, so the migration reproduces the compiler exactly. A "byte" element type (llty i8) drives the widen/narrow. The compiler's own byte work now reads naturally, e.g. `is_slice_ty` is `t[0] == 91 and t[1] == 93`. Subtlety fixed on the way: g_addr_ty (the out-param carrying the indexed element type) must be set AFTER evaluating the index expression, since a member/index in the index would otherwise clobber it — doing it early made a byte read load a full pointer from a byte address and crash the self-compile. Two reseeds: add byte-index support keeping peek8/poke8, then migrate 148 call sites and delete the intrinsics (+ the now-dead emit_gep_i8). Vocabulary drops peek8/poke8. Reseeded (22604 lines); C-free fixpoint holds; goldens identical; 18/18; vocab clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
33 lines
1 KiB
Text
33 lines
1 KiB
Text
# str.ludic — the string handling a compiler lives on: comparison, copying,
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# slicing out substrings, and integer<->text. All over raw NUL-terminated
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# byte buffers reached with peek8/poke8.
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# a fresh NUL-terminated copy of src[start .. start+n]
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fn char_is_digit(c: int) -> bool { return c >= 48 and c <= 57 }
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fn char_is_alpha(c: int) -> bool {
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if c >= 65 and c <= 90 { return true }
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if c >= 97 and c <= 122 { return true }
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return c == 95
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}
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fn char_is_alnum(c: int) -> bool { return char_is_alpha(c) or char_is_digit(c) }
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# integer -> fresh decimal string
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fn itoa(v: int) -> ptr {
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if v == 0 { let z = mem_alloc(2); z[0] = 48; z[1] = 0; return z }
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var neg = false
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var x = v
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if x < 0 { neg = true; x = 0 - x }
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let tmp = mem_alloc(16)
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var n = 0
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while x > 0 { tmp[n] = 48 + x % 10; x = x / 10; n = n + 1 }
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var total = n
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if neg { total = total + 1 }
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let out = mem_alloc(total + 1)
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var k = 0
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if neg { out[0] = 45; k = 1 }
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var i = 0
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while i < n { out[k + i] = tmp[n - 1 - i]; i = i + 1 }
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out[total] = 0
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return out
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}
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