ludic/tools/ludic-tools
Orkuncakilkaya feb3a71e56 Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8)
Raw byte access is now indexing, not C-style peek/poke:

  peek8(src, i)          -> src[i]        (reads a byte, widened to int)
  poke8(out, j, r)       -> out[j] = r    (narrows the int to a byte)

E_INDEX on a non-slice pointer/string lowers to a `getelementptr i8` + load/zext
(read) or trunc/store (write) — byte-identical to the old peek8/poke8, so the
migration reproduces the compiler exactly. A "byte" element type (llty i8) drives
the widen/narrow. The compiler's own byte work now reads naturally, e.g.
`is_slice_ty` is `t[0] == 91 and t[1] == 93`.

Subtlety fixed on the way: g_addr_ty (the out-param carrying the indexed element
type) must be set AFTER evaluating the index expression, since a member/index in
the index would otherwise clobber it — doing it early made a byte read load a
full pointer from a byte address and crash the self-compile.

Two reseeds: add byte-index support keeping peek8/poke8, then migrate 148 call
sites and delete the intrinsics (+ the now-dead emit_gep_i8). Vocabulary drops
peek8/poke8. Reseeded (22604 lines); C-free fixpoint holds; goldens identical;
18/18; vocab clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 02:01:59 +03:00
..
ludic_fmt.h Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic_fmt_main.c Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic_index.h Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00
ludic_json.h Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic_lsp.c Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00
ludic_syntax.h Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
ludic_syntax.h.tmp Phase 5: anchor the editor vocabulary to the compiler 2026-08-27 16:35:46 +03:00
ludic_workspace.h Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
migrate_records.c Phase 3a: spawn/record initializers use ':' (Rule A) 2026-08-27 15:58:00 +03:00
migrate_separators.c Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
migrate_ui.c Phase 3b+3c: ui props use ':'; drop dead needs/uses synonyms (Rule A) 2026-08-27 16:03:35 +03:00