Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.
Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().
C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.
Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
2.2 KiB
Bash
Executable file
41 lines
2.2 KiB
Bash
Executable file
#!/bin/bash
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# bootstrap-cfree.sh — rebuild the self-hosted compiler with NO C compiler.
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#
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# The C `ludicc` is retired to a one-time seed: selfhost/ludicc.seed.ll is the
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# self-host compiler's own LLVM IR, a proven fixed point. From it plus clang
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# (an IR assembler, the same floor Rust and Swift stand on) the compiler
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# rebuilds itself and reproduces its own IR — the C source is never invoked.
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#
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# seed.ll --clang--> sh_seed
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# sh_seed compiles selfhost.ludic -> out.ll
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# assert out.ll == seed.ll (the seed is a true fixed point)
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set -u
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cd "$(dirname "$0")/.."
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CC="${LUDIC_CC:-clang}"
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B=build/cfree
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mkdir -p "$B"
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# assemble the compiler straight from the checked-in seed — no C involved
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$CC selfhost/ludicc.seed.ll -o "$B/sh_seed" 2>/dev/null || { echo "FAIL: assemble seed"; exit 1; }
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echo " seed.ll --clang--> sh_seed (no C compiler used)"
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# regenerate the concatenated source the same way build.sh does (pure shell)
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FRAGS="selfhost/str.ludic selfhost/buf.ludic selfhost/io.ludic selfhost/ast.ludic
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selfhost/lex.ludic selfhost/parse.ludic selfhost/parse_game.ludic selfhost/emit_core.ludic selfhost/emit_head.ludic
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selfhost/emit_addr.ludic selfhost/emit_intrin.ludic selfhost/emit_intrin2.ludic selfhost/emit_math.ludic selfhost/emit_new.ludic
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selfhost/emit_expr.ludic selfhost/emit_stmt.ludic selfhost/emit_ecs.ludic selfhost/emit_query.ludic selfhost/emit_spawn.ludic selfhost/emit_game.ludic selfhost/emit_machine.ludic selfhost/emit_save.ludic
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selfhost/emit_net.ludic selfhost/emit_ui.ludic selfhost/emit_decl.ludic selfhost/main.ludic"
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{ echo "program SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$B/selfhost.ludic"
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# the seed-built compiler compiles its own source
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"$B/sh_seed" "$B/selfhost.ludic" > "$B/out.ll" 2>/dev/null || { echo "FAIL: seed compiler self-compile"; exit 1; }
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echo " sh_seed compiles selfhost.ludic -> out.ll ($(wc -l < "$B/out.ll" | tr -d ' ') lines)"
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if cmp -s "$B/out.ll" selfhost/ludicc.seed.ll; then
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echo " ✅ out.ll == seed.ll — the compiler rebuilds itself with no C compiler"
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exit 0
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else
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echo " ❌ out.ll != seed.ll (seed is stale — regenerate with ./selfhost/reseed.sh)"
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diff "$B/out.ll" selfhost/ludicc.seed.ll | head
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exit 1
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fi
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