ludic/tools
Orkuncakilkaya ff658633fb feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5)
n x n samples of chunk (i, j) of a size_m grid from the terrain's corner, row-major into the
caller's buffer with nothing allocated, each the (1 4 1) / 6 B-spline filter of the texels under it
(ter_spline_at): what ludic.physics' jph_shape_heightfield_bspline makes of the whole map, so a
chunk's physics ground matches the drawn one and its neighbours' to the bit. The read-back lives
for the whole map (terrain_generate to terrain_unload). examples/rendering/chunks.ludic, in the
suite, checks the shared edges, a sample against the filter by hand, and a short buffer refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:25:21 +03:00
..
ci fix(ci): supply _NSGetExecutablePath on Linux, so the seed links and CI publishes 2026-09-13 03:32:18 +03:00
docgen refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
editors feat(jetbrains): a Ludic tool window for the package (plugin 1.6.0) 2026-09-17 12:16:22 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
lab feat(ludic.lab): the visual lab as a package - a scene on a plate, never a world 2026-09-25 07:48:43 +03:00
ludic-cli feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5) 2026-09-28 11:25:21 +03:00
ludic-tools wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters 2026-09-25 15:31:34 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
migrate feat(lang): functions are values (L2), and render3d takes its scene as callbacks 2026-09-24 00:27:26 +03:00
native feat(pkg): windows-x64 builds of ludic.physics (Jolt v5.6.0) and ludic.nativeecho, built on the PC by their native/build.sh 2026-09-27 13:29:55 +03:00
atlas.ludic refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00
test-grammar.js refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00