The device's textureCompressionBC is asked for and remembered (gvk_has_bc). tex_load_ex prefers a DX10 .dds with the full chain beside the .png (not for an edge-padded cut-out atlas): texture_dds.ludic reads BC7 / BC5 / BC4, gpu_tex_compressed makes the image with every level and no colour-attachment use (a compressed image is only sampled and copied into), and gvk_tex_upload_blocks copies each level's blocks from one staging buffer. A colour map is BC7 sampled as sRGB, a data map BC7 read as it is. examples/rendering/bc.ludic holds it, in the suite; ludic.lab's plate carries its .dds (its three shots render at 56-60 dB against the .png's). ludic-dev test 307/307, no Vulkan SDK in the environment. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
41 lines
1.2 KiB
Text
41 lines
1.2 KiB
Text
# ============================================================================
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# ludic.render3d — a physically based 3D renderer on Gl.* (OpenGL 4.1 core).
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# Import this one file, and register what a frame draws: r3d_on_draw, r3d_on_casters and, for a
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# streamed layer, r3d_on_stream_fill (hooks.ludic).
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# ============================================================================
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numbers float # the renderer's numbers are floats whoever imports it
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import "env.ludic"
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import "hooks.ludic"
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import "fmath.ludic"
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import "gpu.ludic"
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import "gpu_manifest.ludic"
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import "gpu_vk.ludic"
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import "gpu_vk_res.ludic"
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import "gpu_vk_bc.ludic"
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import "texture_dds.ludic"
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import "prof.ludic"
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import "drawstats.ludic"
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import "programs.ludic"
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import "texture.ludic"
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import "mesh.ludic"
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import "gpu_vk_draw.ludic"
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import "camera.ludic"
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import "sky.ludic"
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import "daylight.ludic"
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import "terrain.ludic"
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import "overlay.ludic"
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import "shadow.ludic"
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import "post.ludic"
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import "quat.ludic"
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import "gltf.ludic"
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import "gltf_release.ludic"
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import "skin.ludic"
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import "scatter.ludic"
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import "actor.ludic"
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import "stream.ludic"
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import "grass.ludic"
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import "grass_gpu.ludic"
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import "water.ludic"
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import "streamline.ludic"
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import "render.ludic"
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import "safe_api.ludic"
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