feat(ecs): ludic.vehicles on a Table<Vehicle>

The vehicles are rows of a ludic.base Table with kind and owner as columns, every player's own by
an owner index and a nid map: vehicle_of walks only that player's rows, vehicle_by_nid is a map
lookup, and a player who leaves has their rows removed instead of the whole list rebuilt. ve_add
takes the owner, so the owner is filed once and never assigned around the table. Positions stay
on the record: a boat moves every frame and there are at most two a player. vehicles_test holds
the table (9 tests); the game builds against it and lab/unit passes (88 tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 21:50:23 +03:00
parent 52270ab5d1
commit 045bf22e10
8 changed files with 87 additions and 18 deletions

View file

@ -19,6 +19,8 @@ export property Vehicle {
rider: int = -1 # the player on it, -1 nobody
home_x: float = 0.0 # a horse is tied where its home is
home_z: float = 0.0
ent: int = -1 # its handle in the table
tab: Table<Vehicle> = null
}
export const VEHICLE_MOUNTED: int = 0