ludic.ui: ui_attr's miss is the node's own kept null (made with the pooled node), not a new one per ask - every control asking min/max/step/value per frame made one; a select's options without a value matched by index without asking
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 7 additions and 2 deletions
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@ -56,6 +56,7 @@ export property UiNode {
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nowrap: bool = false # white-space: nowrap
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ellipsis: bool = false # text-overflow: ellipsis
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lines: []string = null # a wrapped text's lines
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none: Val = Value.null() # what ui_attr answers for an attribute it lacks: made with the node, read only
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var_names: []string = null # its custom properties (--name), which its descendants inherit
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var_vals: []string = null
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fg: int = -1 # a colour is 0xRRGGBB with its alpha beside it; -1 inherits
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