feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time

ludic-dev vkgen reads vk.xml into runtime/native/vk_api.ludic (constants, every struct's
<Struct>_sizeof and <Struct>_<field> offsets, one extern per command) and vk_thunks.ll.
Every size and offset was compiled against the SDK's C headers; `ludic-dev test` checks the
tracked files against the registry wherever the Vulkan SDK is installed.

vk_win.ll (vulkan-1.dll) and vk_mac.ll (libvulkan.1.dylib, MoltenVK) open the loader at run
time, so a program built with Vk.* starts on a machine without Vulkan. ludicc and ludic
build link both for any program that uses Vk.*. The seeds are regenerated for the new
compiler.

vk_probe reports what a machine's Vulkan can do; vk_compute dispatches a Slang compute
shader and reads the picture back, clean under the validation layer on an RTX 3070 Ti and
on an M4 Pro through MoltenVK.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-15 09:52:12 +03:00
parent 043d8d81a2
commit 208cad7ca1
18 changed files with 52468 additions and 40972 deletions

View file

@ -909,6 +909,18 @@ function emit_ns_call(ns: pointer, meth: pointer, e: Node) -> Val {
# 478 gl3.h entry points bound as externs gl_<snake_name>, plus the Ludic
# helpers (gl_open / gl_swap / gl_screenshot / gl_program / …). Labels are the
# declaration's parameter names, so `Gl.clear_color(red: 0.1, …)` works.
# Vk.* — Vulkan (runtime/native/vk.ludic + the generated vk_api.ludic): the
# registry's commands as externs vk_<snake_name>, and the loader and struct helpers.
if (ns == "Vk") and (bare == null) {
bare = "vk_" + meth
var vdecl = find_fn(bare)
if (vdecl == null) { vdecl = find_extern(bare) }
if (vdecl != null) {
let vnames = param_labels(vdecl)
var vi = 0
while vi < len(vnames) { push(labels, vnames[vi]); vi += 1 }
}
}
if (ns == "Gl") and (bare == null) {
bare = "gl_" + meth
var gdecl = find_fn(bare)