feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time

ludic-dev vkgen reads vk.xml into runtime/native/vk_api.ludic (constants, every struct's
<Struct>_sizeof and <Struct>_<field> offsets, one extern per command) and vk_thunks.ll.
Every size and offset was compiled against the SDK's C headers; `ludic-dev test` checks the
tracked files against the registry wherever the Vulkan SDK is installed.

vk_win.ll (vulkan-1.dll) and vk_mac.ll (libvulkan.1.dylib, MoltenVK) open the loader at run
time, so a program built with Vk.* starts on a machine without Vulkan. ludicc and ludic
build link both for any program that uses Vk.*. The seeds are regenerated for the new
compiler.

vk_probe reports what a machine's Vulkan can do; vk_compute dispatches a Slang compute
shader and reads the picture back, clean under the validation layer on an RTX 3070 Ti and
on an M4 Pro through MoltenVK.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-15 09:52:12 +03:00
parent 043d8d81a2
commit 208cad7ca1
18 changed files with 52468 additions and 40972 deletions

View file

@ -809,5 +809,13 @@ function cmd_dev_test() -> int {
} else { bad2("ludic-dev glgen --check", capture_line(`tail -1 {tmp_dir()}/glgen.out`)) }
} else { skip("ludic-dev glgen --check (needs the macOS OpenGL headers)") }
# and the Vulkan one: vk_api.ludic + vk_thunks.ll regenerated from the registry's vk.xml,
# which comes with the Vulkan SDK - so this guard runs wherever the SDK is installed
if shq("ls $VULKAN_SDK/share/vulkan/registry/vk.xml $HOME/VulkanSDK/*/macOS/share/vulkan/registry/vk.xml >/dev/null 2>&1") {
if shq(`bin/ludic-dev vkgen --check > {tmp_dir()}/vkgen.out 2>&1`) {
ok("ludic-dev vkgen regenerates vk_api.ludic + vk_thunks.ll byte-identically")
} else { bad2("ludic-dev vkgen --check", capture_line(`tail -1 {tmp_dir()}/vkgen.out`)) }
} else { skip("ludic-dev vkgen --check (needs the Vulkan SDK's vk.xml)") }
return report()
}