Phase 6a: rename core vocabulary (game/main/component/archetype/system)

game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 18:22:13 +03:00
parent 3227e1e1d3
commit 42f955fd22
35 changed files with 2632 additions and 2646 deletions

View file

@ -1,6 +1,6 @@
game T {
program T {
fn fib(n: int) -> int { if n < 2 { return n }; return fib(n-1) + fib(n-2) }
main {
entry {
print_int(fib(10)) # 55
let s = 0
for i in 0 .. 10 { if i == 5 { break }; if i % 2 == 0 { continue }; s = s + i }

View file

@ -1,5 +1,5 @@
game T {
main {
program T {
entry {
let half = 0.5
let a = 1.5
print_int(flr(a + half)) # flr(2.0) = 2

View file

@ -1,9 +1,9 @@
game T {
program T {
fn classify(c: int) -> int {
match c { 65, 66 => { return 1 }; 67 => { return 2 }; _ => { return 9 } }
return 0
}
main {
entry {
print_int(classify(65)) # 1
print_int(classify(67)) # 2
print_int(classify(90)) # 9

View file

@ -1,5 +1,5 @@
game T {
main {
program T {
entry {
let xs = new []int
print_int(len(xs)) # 0
for i in 0 .. 20 { push(xs, i * i) }

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@ -1,7 +1,7 @@
game T {
program T {
struct P { x: int = 0, y: int = 7, next: P }
fn bump(p: P) -> void { p.x = p.x + 100 }
main {
entry {
let a = new P
print_int(a.y) # 7 default
a.x = 5