refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
2f19c8d8e2
commit
4c48077d68
86 changed files with 793 additions and 793 deletions
|
|
@ -3,12 +3,12 @@
|
|||
# the wall clock and is explicitly non-deterministic. The frame clock ticks at a
|
||||
# fixed 60 per second, so delta is the constant 1/60 s = 1092 in Q16.16.
|
||||
|
||||
fn is_time_ns(meth: ptr) -> bool {
|
||||
function is_time_ns(meth: ptr) -> bool {
|
||||
if (meth == "frame") or (meth == "delta") or (meth == "elapsed") or (meth == "now") { return true }
|
||||
return false
|
||||
}
|
||||
|
||||
fn emit_time_ns(meth: ptr, e: Node) -> Val {
|
||||
function emit_time_ns(meth: ptr, e: Node) -> Val {
|
||||
if (meth == "frame") { # completed frames since start
|
||||
return val(emit_bind("load i32, ptr @L_frame"), "int")
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue