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input-press.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Input.press — Ludic</title>
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<meta name="description" content="Inject a held key (AI, tutorial, testing, network).">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.press</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Input.press</h1>
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</div>
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<code class="sig">Input.press(key)</code>
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<div class="desc"><p>Injects a held key into the input state — the same idea as Godot's <code>action_press</code>. It persists until <a href="input-release.html"><code>Input.release</code></a>, and combines with the platform's real keys, so an AI, a replay, a tutorial, or the network can drive input exactly as a player would. Deterministic on every target.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
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entry {
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Input.press('w')
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Input.poll()
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if Input.key_down('w') { print(1) }
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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