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log-debug.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Log.debug — Ludic</title>
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<meta name="description" content="Log at the debug level (1) — development detail.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-log.html">Log</a> <span>›</span> <span class="here">Log.debug</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Log.debug</h1>
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</div>
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<code class="sig">Log.debug(msg, [key, value]...) -> void</code>
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<div class="desc"><p>Logs <code>msg</code> at the **debug** level (1) — development-time detail that is useful while building a feature but noise in a shipped game. It prints on stderr as <code>[DEBUG] msg</code> with any structured <code>key=value</code> fields, when the <a href="log-set_level"><code>Log.set_level</code></a> threshold is 1 or lower. Reach for it to trace state transitions, loaded assets, or the values feeding a calculation you are not yet sure of.</p></div>
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<div class="params"><h2>Parameters</h2><div class="param" id="param-msg"><code class="pname">msg</code><span class="pdesc">the message string</span></div></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Debug {
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entry {
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Log.set_level(1)
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Log.debug("player state", "hp", 100, "phase", "combat")
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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