refactor(packages): the mechanic packages use ludic_base only, and ask through ports
ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say 'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules, WeatherWorld and TracksWorld are export ports whose defaults are the old fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone, and the tests bind their fakes. The base README's toy does the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# ludic.base - what a mechanic may use and nothing else: the frame it is handed, the phases
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# that order it, queues for the facts it reports, its own dice, its save section, its system
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module ludic_base
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module ludic_base uses
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numbers float
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import "tick.ludic"
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import "queue.ludic"
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