refactor(packages): the mechanic packages use ludic_base only, and ask through ports
ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say 'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules, WeatherWorld and TracksWorld are export ports whose defaults are the old fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone, and the tests bind their fakes. The base README's toy does the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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31 changed files with 130 additions and 149 deletions
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@ -7,6 +7,7 @@ program RouteTest {
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numbers float
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function water_everywhere_but_land(x: float, z: float) -> bool { return x < 100.0 }
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bind FishingWorld { is_water: fn water_everywhere_but_land }
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# the route: a landed fish goes into the pack
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function route_fishing_pack(t: Tick) -> void {
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@ -16,9 +17,6 @@ program RouteTest {
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function game_start() -> void {
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core_clear()
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let w = new FishingWorld
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w.is_water = fn water_everywhere_but_land
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fishing_bind(w)
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core_add(fishing_system())
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let r = system_new("route.fishing_pack", PH_RESOLVE)
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r.tick = fn route_fishing_pack
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