refactor(packages): the mechanic packages use ludic_base only, and ask through ports
ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say 'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules, WeatherWorld and TracksWorld are export ports whose defaults are the old fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone, and the tests bind their fakes. The base README's toy does the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# ludic.clock - one clock for a whole world: the hour, the day, the moon's place in its month and
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# where the day falls in a calendar the game describes; a day turning is a fact on a queue
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module ludic_clock
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module ludic_clock uses ludic_base
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numbers float
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import "ludic.base"
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import "state.ludic"
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