refactor(packages): the mechanic packages use ludic_base only, and ask through ports

ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say
'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules,
WeatherWorld and TracksWorld are export ports whose defaults are the old
fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone,
and the tests bind their fakes. The base README's toy does the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 05:36:11 +03:00
parent f4062010e9
commit 63e29f024c
31 changed files with 130 additions and 149 deletions

View file

@ -1,6 +1,6 @@
# ludic.clock - one clock for a whole world: the hour, the day, the moon's place in its month and
# where the day falls in a calendar the game describes; a day turning is a fact on a queue
module ludic_clock
module ludic_clock uses ludic_base
numbers float
import "ludic.base"
import "state.ludic"