refactor(packages): the mechanic packages use ludic_base only, and ask through ports

ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say
'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules,
WeatherWorld and TracksWorld are export ports whose defaults are the old
fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone,
and the tests bind their fakes. The base README's toy does the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 05:36:11 +03:00
parent f4062010e9
commit 63e29f024c
31 changed files with 130 additions and 149 deletions

View file

@ -35,9 +35,7 @@ export function clock_advance(gh: float) -> void {
# a new trip: day one at the start hour, the moon somewhere in its month
export function clock_reset() -> void {
var seed = 1
if ck_world != null and ck_world.seed != null { seed = ck_world.seed() }
ck_dice = rng_new(seed)
ck_dice = rng_new(ClockWorld.seed())
ck_day = 1
ck_hours = ck_start_hours
ck_moon = rng_span(ck_dice, ck_moon_lo, ck_moon_hi) % 1.0