refactor(packages): the mechanic packages use ludic_base only, and ask through ports
ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say 'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules, WeatherWorld and TracksWorld are export ports whose defaults are the old fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone, and the tests bind their fakes. The base README's toy does the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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31 changed files with 130 additions and 149 deletions
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@ -21,10 +21,9 @@ program InventoryTest {
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return k
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}
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bind PackRules { stack_limit: fn limit }
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function fresh() -> void {
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let r = new PackRules
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r.stack_limit = fn limit
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inv_bind(r)
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inv_config(names("wood", "rod", "fish"))
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inv_reset()
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}
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