refactor(packages): the mechanic packages use ludic_base only, and ask through ports
ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say 'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules, WeatherWorld and TracksWorld are export ports whose defaults are the old fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone, and the tests bind their fakes. The base README's toy does the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# verbs.ludic - the only way the sky changes from outside: a morning, a reset, the host's word
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# a new trip: clear sky, a still-ish wind, nothing forecast; the dice from the world's seed
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export function weather_reset() -> void {
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var seed = 1
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if wx_world != null and wx_world.seed != null { seed = wx_world.seed() }
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wx_dice = rng_new(seed)
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wx_dice = rng_new(WeatherWorld.seed())
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let clear = wx_clear_kind()
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wx_state = clear
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wx_next = clear
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