feat(compiler): list literals, typed compound assignment, file:line diagnostics
- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns slice-element, `new T`, list, string and literal kinds - `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals): fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates, int→long widens; unary `-` keeps a fixed operand's type (arith_ty) - one `unescape()` table for "strings", 'chars' and `interpolation`; `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals and unexpected characters are errors instead of silently skipped - every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file, Node.file + Node.line set by node()); tok_desc() in expectation errors; duplicate `function` names and unknown `phase` names are reported in source terms (phase_id used to default unknown phases to Overlay) - interpolation holes skip braces inside string literals - hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user `is_ws` / `str_eq` / `path_join` no longer collides at link time - `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added (docs page + inventory); `str_starts()` in support/str - main.ludic: `else if` flag ladder, char literals, stale script comments - examples/lang/operators.ludic covers all of the above; os.ludic covers Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets - reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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88 changed files with 30081 additions and 29179 deletions
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@ -16,7 +16,7 @@ function ui_wtype(w: Node) -> int {
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}
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function ui_prop(w: Node, key: pointer) -> Node {
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var i = 0
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while i < len(w.b.kids) { if (w.b.kids[i].s == key) { return w.b.kids[i].a }; i = i + 1 }
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while i < len(w.b.kids) { if (w.b.kids[i].s == key) { return w.b.kids[i].a }; i += 1 }
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return null
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}
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# a widget's props plus the text props (font, size, fg, align) it inherits from the
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@ -25,7 +25,7 @@ function ui_props_with_inherited(i: int) -> []Node {
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let w = uiw[i]
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let out = new []Node
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var p = 0
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while p < len(w.b.kids) { push(out, w.b.kids[p]); p = p + 1 }
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while p < len(w.b.kids) { push(out, w.b.kids[p]); p += 1 }
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let keys = new []pointer
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push(keys, "font"); push(keys, "size"); push(keys, "fg"); push(keys, "align")
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var k = 0
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@ -34,11 +34,11 @@ function ui_props_with_inherited(i: int) -> []Node {
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var a = uiw_parent[i]
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while a >= 0 {
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let v = ui_prop(uiw[a], keys[k])
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if (v != null) { let fi = node(E_FINIT); fi.s = keys[k]; fi.a = v; push(out, fi); a = 0 - 1 }
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if (v != null) { let fi = node(E_FINIT); fi.s = keys[k]; fi.a = v; push(out, fi); a = -1 }
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else { a = uiw_parent[a] }
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}
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}
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k = k + 1
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k += 1
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}
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return out
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}
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@ -46,19 +46,19 @@ function ui_flatten(w: Node, parent: int) -> void {
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let idx = len(uiw)
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push(uiw, w); push(uiw_parent, parent)
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var i = 0
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while i < len(w.kids) { ui_flatten(w.kids[i], idx); i = i + 1 }
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while i < len(w.kids) { ui_flatten(w.kids[i], idx); i += 1 }
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}
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function ui_flatten_all() -> void {
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uiw = new []Node; uiw_parent = new []int; ui_roots = new []int
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var i = 0
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while i < len(prog) {
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if prog[i].kind == N_UI and prog[i].ival == 1 { push(ui_roots, len(uiw)); ui_flatten(prog[i].a, 0 - 1) }
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i = i + 1
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if prog[i].kind == N_UI and prog[i].ival == 1 { push(ui_roots, len(uiw)); ui_flatten(prog[i].a, -1) }
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i += 1
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}
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}
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function has_ui() -> bool {
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var i = 0
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while i < len(prog) { if prog[i].kind == N_UI and prog[i].ival == 1 { return true }; i = i + 1 }
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while i < len(prog) { if prog[i].kind == N_UI and prog[i].ival == 1 { return true }; i += 1 }
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return false
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}
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@ -69,19 +69,19 @@ function ui_index_of(nm: pointer) -> int {
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let u = 0; var bi = 0
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var i = 0
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while i < len(prog) {
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if prog[i].kind == N_UI and prog[i].ival == 1 { if (prog[i].s == s) { return ui_roots[bi] }; bi = bi + 1 }
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i = i + 1
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if prog[i].kind == N_UI and prog[i].ival == 1 { if (prog[i].s == s) { return ui_roots[bi] }; bi += 1 }
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i += 1
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}
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i = 0
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while i < len(uiw) {
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let idp = ui_prop(uiw[i], "id")
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if (idp != null) { if idp.kind == E_ID and (idp.s == s) { return i } }
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i = i + 1
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i += 1
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}
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return 0
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}
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function is_ui_ident(nm: pointer) -> bool {
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return len(nm) > 3 and nm[0] == 85 and nm[1] == 73 and nm[2] == 95 # "UI_"
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return len(nm) > 3 and nm[0] == 'U' and nm[1] == 'I' and nm[2] == '_' # "UI_"
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}
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function ll_ui_set(idx: int, key: int, val: pointer) -> void {
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@ -92,7 +92,7 @@ function ui_prop_key(k: pointer) -> int {
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if (k == "pad") { return 7 }; if (k == "gap") { return 8 }; if (k == "bg") { return 9 }; if (k == "fg") { return 10 }
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if (k == "border") { return 11 }; if (k == "grow") { return 13 }; if (k == "font") { return 14 }; if (k == "size") { return 15 }
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if (k == "inset") { return 16 }; if (k == "focus") { return 17 }
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return 0 - 1
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return -1
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}
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function emit_ui_build() -> void {
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@ -116,7 +116,7 @@ function emit_ui_build() -> void {
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let pr = props[p]
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let k = pr.s
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let v = pr.a
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if (k == "id") or (k == "goto") { p = p + 1; continue }
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if (k == "id") or (k == "goto") { p += 1; continue }
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if (k == "text") {
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let sv = emit_expr(v)
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emit(" call void @fn_rt_ui_static_text(i32 "); emit(itoa(i)); emit(", ptr "); emit(sv.code); emit(")\n")
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@ -138,9 +138,9 @@ function emit_ui_build() -> void {
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if key == 4 or key == 5 { ll_ui_set(i, 6, "1") }
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}
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} } }
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p = p + 1
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p += 1
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}
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i = i + 1
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i += 1
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}
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code = saved
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emit("define void @ui_build() {\nentry:\n")
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