- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns slice-element, `new T`, list, string and literal kinds - `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals): fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates, int→long widens; unary `-` keeps a fixed operand's type (arith_ty) - one `unescape()` table for "strings", 'chars' and `interpolation`; `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals and unexpected characters are errors instead of silently skipped - every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file, Node.file + Node.line set by node()); tok_desc() in expectation errors; duplicate `function` names and unknown `phase` names are reported in source terms (phase_id used to default unknown phases to Overlay) - interpolation holes skip braces inside string literals - hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user `is_ws` / `str_eq` / `path_join` no longer collides at link time - `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added (docs page + inventory); `str_starts()` in support/str - main.ludic: `else if` flag ladder, char literals, stale script comments - examples/lang/operators.ludic covers all of the above; os.ludic covers Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets - reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
150 lines
5.3 KiB
Text
150 lines
5.3 KiB
Text
# emit_ui.ludic — a `ui` block is data: the compiler flattens the widget tree
|
|
# and emits @ui_build(), which hands every property to the Ludic UI runtime via
|
|
# rt_ui_set(index, key, value). Mirrors compiler/back/ir_ui.c. Layout/drawing/
|
|
# focus all live in runtime/native/ui.ludic.
|
|
|
|
var uiw: []Node # flattened widgets, pre-order
|
|
var uiw_parent: []int
|
|
var ui_roots: []int # first-widget index of each ui block
|
|
|
|
function ui_wtype(w: Node) -> int {
|
|
let s = w.s
|
|
if (s == "panel") { return 0 }; if (s == "col") { return 1 }; if (s == "row") { return 2 }
|
|
if (s == "label") { return 3 }; if (s == "button") { return 4 }
|
|
if (s == "image") { return 5 }; if (s == "spacer") { return 6 }
|
|
return 0
|
|
}
|
|
function ui_prop(w: Node, key: pointer) -> Node {
|
|
var i = 0
|
|
while i < len(w.b.kids) { if (w.b.kids[i].s == key) { return w.b.kids[i].a }; i += 1 }
|
|
return null
|
|
}
|
|
# a widget's props plus the text props (font, size, fg, align) it inherits from the
|
|
# nearest ancestor that sets them — so a panel states the menu's look once.
|
|
function ui_props_with_inherited(i: int) -> []Node {
|
|
let w = uiw[i]
|
|
let out = new []Node
|
|
var p = 0
|
|
while p < len(w.b.kids) { push(out, w.b.kids[p]); p += 1 }
|
|
let keys = new []pointer
|
|
push(keys, "font"); push(keys, "size"); push(keys, "fg"); push(keys, "align")
|
|
var k = 0
|
|
while k < len(keys) {
|
|
if ui_prop(w, keys[k]) == null {
|
|
var a = uiw_parent[i]
|
|
while a >= 0 {
|
|
let v = ui_prop(uiw[a], keys[k])
|
|
if (v != null) { let fi = node(E_FINIT); fi.s = keys[k]; fi.a = v; push(out, fi); a = -1 }
|
|
else { a = uiw_parent[a] }
|
|
}
|
|
}
|
|
k += 1
|
|
}
|
|
return out
|
|
}
|
|
function ui_flatten(w: Node, parent: int) -> void {
|
|
let idx = len(uiw)
|
|
push(uiw, w); push(uiw_parent, parent)
|
|
var i = 0
|
|
while i < len(w.kids) { ui_flatten(w.kids[i], idx); i += 1 }
|
|
}
|
|
function ui_flatten_all() -> void {
|
|
uiw = new []Node; uiw_parent = new []int; ui_roots = new []int
|
|
var i = 0
|
|
while i < len(prog) {
|
|
if prog[i].kind == N_UI and prog[i].ival == 1 { push(ui_roots, len(uiw)); ui_flatten(prog[i].a, -1) }
|
|
i += 1
|
|
}
|
|
}
|
|
function has_ui() -> bool {
|
|
var i = 0
|
|
while i < len(prog) { if prog[i].kind == N_UI and prog[i].ival == 1 { return true }; i += 1 }
|
|
return false
|
|
}
|
|
|
|
# index of a UI_<name>: a ui block's root, or a widget's id=
|
|
function ui_index_of(nm: pointer) -> int {
|
|
if uiw == null { ui_flatten_all() } # a UI_ id may be read before @ui_build is emitted (a function, a listener)
|
|
let s = nm[3..len(nm)] # strip "UI_"
|
|
let u = 0; var bi = 0
|
|
var i = 0
|
|
while i < len(prog) {
|
|
if prog[i].kind == N_UI and prog[i].ival == 1 { if (prog[i].s == s) { return ui_roots[bi] }; bi += 1 }
|
|
i += 1
|
|
}
|
|
i = 0
|
|
while i < len(uiw) {
|
|
let idp = ui_prop(uiw[i], "id")
|
|
if (idp != null) { if idp.kind == E_ID and (idp.s == s) { return i } }
|
|
i += 1
|
|
}
|
|
return 0
|
|
}
|
|
function is_ui_ident(nm: pointer) -> bool {
|
|
return len(nm) > 3 and nm[0] == 'U' and nm[1] == 'I' and nm[2] == '_' # "UI_"
|
|
}
|
|
|
|
function ll_ui_set(idx: int, key: int, val: pointer) -> void {
|
|
emit(" call void @fn_rt_ui_set(i32 "); emit(itoa(idx)); emit(", i32 "); emit(itoa(key)); emit(", i32 "); emit(val); emit(")\n")
|
|
}
|
|
function ui_prop_key(k: pointer) -> int {
|
|
if (k == "w") { return 2 }; if (k == "h") { return 3 }; if (k == "x") { return 4 }; if (k == "y") { return 5 }
|
|
if (k == "pad") { return 7 }; if (k == "gap") { return 8 }; if (k == "bg") { return 9 }; if (k == "fg") { return 10 }
|
|
if (k == "border") { return 11 }; if (k == "grow") { return 13 }; if (k == "font") { return 14 }; if (k == "size") { return 15 }
|
|
if (k == "inset") { return 16 }; if (k == "focus") { return 17 }
|
|
return -1
|
|
}
|
|
|
|
function emit_ui_build() -> void {
|
|
ui_flatten_all()
|
|
ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0
|
|
let fbody = buf_new()
|
|
falloc = buf_new()
|
|
let saved = code
|
|
code = fbody
|
|
emit(" call void @fn_rt_ui_reset(i32 "); emit(itoa(len(uiw))); emit(")\n")
|
|
var i = 0
|
|
while i < len(uiw) {
|
|
let w = uiw[i]
|
|
let t = ui_wtype(w)
|
|
ll_ui_set(i, 0, itoa(t))
|
|
ll_ui_set(i, 1, itoa(uiw_parent[i]))
|
|
if t == 4 { ll_ui_set(i, 17, "1") }
|
|
let props = ui_props_with_inherited(i)
|
|
var p = 0
|
|
while p < len(props) {
|
|
let pr = props[p]
|
|
let k = pr.s
|
|
let v = pr.a
|
|
if (k == "id") or (k == "goto") { p += 1; continue }
|
|
if (k == "text") {
|
|
let sv = emit_expr(v)
|
|
emit(" call void @fn_rt_ui_static_text(i32 "); emit(itoa(i)); emit(", ptr "); emit(sv.code); emit(")\n")
|
|
} else { if (k == "skin") or (k == "image") {
|
|
let sv = emit_expr(v)
|
|
let r = emit_bind(`call i32 @fn_rt_image_load(ptr {sv.code})`)
|
|
if (k == "skin") { ll_ui_set(i, 20, r) } else { ll_ui_set(i, 19, r) }
|
|
} else { if (k == "align") {
|
|
if v.kind == E_ID {
|
|
var a = 0
|
|
if (v.s == "center") { a = 1 }; if (v.s == "end") { a = 2 }
|
|
ll_ui_set(i, 12, itoa(a))
|
|
} else { let vv = emit_expr(v); ll_ui_set(i, 12, vv.code) }
|
|
} else {
|
|
let key = ui_prop_key(k)
|
|
if key >= 0 {
|
|
let vv = emit_expr(v)
|
|
ll_ui_set(i, key, vv.code)
|
|
if key == 4 or key == 5 { ll_ui_set(i, 6, "1") }
|
|
}
|
|
} } }
|
|
p += 1
|
|
}
|
|
i += 1
|
|
}
|
|
code = saved
|
|
emit("define void @ui_build() {\nentry:\n")
|
|
emit(buf_str(falloc))
|
|
emit(buf_str(fbody))
|
|
emit(" ret void\n}\n\n")
|
|
}
|